- I can draw, kind of (furry, may be questionable)
- Born in the best country in the world (🇫🇷)
- Aspiring game designer (I can't dev 🥺)
This character's name is Nova, and as you can guess, she's a space-themed sniper.
This character's name is Nova, and as you can guess, she's a space-themed sniper.
- The rocket has a cap on how fast it can be filled, to not be overpowered with object-shredding weapons.
- This damage cap is slightly decreased for the winning team.
- The rocket has a cap on how fast it can be filled, to not be overpowered with object-shredding weapons.
- This damage cap is slightly decreased for the winning team.
I hope y'all enjoyed this concept. Questions, feedback and criticism are always appreciated :3
I hope y'all enjoyed this concept. Questions, feedback and criticism are always appreciated :3
- The rocket marks on the ground the spot where it will land. Players on that spot when it lands are splatted :trolled:
- The rocket marks on the ground the spot where it will land. Players on that spot when it lands are splatted :trolled:
- The losing team gain a small special charge bonus like on the other modes.
- The rocket's location, when on the ground, is always indicated on the UI and the map.
- The losing team gain a small special charge bonus like on the other modes.
- The rocket's location, when on the ground, is always indicated on the UI and the map.
Now for some additional notes.
Now for some additional notes.
A KO happens when a team successfully brings the rocket through these 4 steps, it exploding in the skies like a firework, colored in the winner's color.
A KO happens when a team successfully brings the rocket through these 4 steps, it exploding in the skies like a firework, colored in the winner's color.
Its full progression always contains 4 steps (mid > zone 1, zone 1 > zone 2, zone 2 > zone 3, zone 3 > skies).
Its full progression always contains 4 steps (mid > zone 1, zone 1 > zone 2, zone 2 > zone 3, zone 3 > skies).