Matheo000
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matheo000.bsky.social
Matheo000
@matheo000.bsky.social
💠He/Him💠20💠
- I can draw, kind of (furry, may be questionable)
- Born in the best country in the world (🇫🇷)
- Aspiring game designer (I can't dev 🥺)
Oh man I haven't seen your reply, yeah I do have some bosses, but I didn't post them here since they're more like concepts than full-on illustrations, ping me on discord if you wanna see them
February 17, 2025 at 10:21 PM
The project is a big concept for a hero shooter highly inspired by TF2 (because there aren't a lot of games like it on the market 😔), which i may do some prototypes of if I ever get good with Unreal Engine.

This character's name is Nova, and as you can guess, she's a space-themed sniper.
January 19, 2025 at 8:30 PM
(Ask me if you want more context on this character/art piece)
October 10, 2024 at 7:38 PM
We really gave up on nintendo ever rebalancing the game/series lol
October 5, 2024 at 11:08 AM
New little thing

- The rocket has a cap on how fast it can be filled, to not be overpowered with object-shredding weapons.
- This damage cap is slightly decreased for the winning team.
September 28, 2024 at 3:49 PM
- As it's flying to its next location, the rocket drops very small and harmless ink droplets of the filling color on the ground, indication to nearby players its generally next location.

I hope y'all enjoyed this concept. Questions, feedback and criticism are always appreciated :3
September 28, 2024 at 3:38 PM
- The rocket, when on the ground, projects a ray of light above itself. The light's color depends on which ink color it currently is filled with.
- The rocket marks on the ground the spot where it will land. Players on that spot when it lands are splatted :trolled:
September 28, 2024 at 3:37 PM
- The rocket takes 5 seconds to launch itself into the sky and land back on the next step, shooting it during this time has no effects.
- The losing team gain a small special charge bonus like on the other modes.
- The rocket's location, when on the ground, is always indicated on the UI and the map.
September 28, 2024 at 3:35 PM
If the time runs out, the winning team is the one who brought the rocket through the most steps. If both team had the same amount of steps, it's the one who filled the rocket the most during these moment who win.

Now for some additional notes.
September 28, 2024 at 3:34 PM
The rocket always passes through these zones, even when going in reverse when filled by the team whose base is the present location of the rocket.

A KO happens when a team successfully brings the rocket through these 4 steps, it exploding in the skies like a firework, colored in the winner's color.
September 28, 2024 at 3:33 PM
The rocket, depending on what the devs choose, could land either in a random part of a defined area, on different designed points or on single designed points.

Its full progression always contains 4 steps (mid > zone 1, zone 1 > zone 2, zone 2 > zone 3, zone 3 > skies).
September 28, 2024 at 3:31 PM