- I can draw, kind of (furry, may be questionable)
- Born in the best country in the world (🇫🇷)
- Aspiring game designer (I can't dev 🥺)
This is Sagitta, the second marksman of the game. Compared to Nova, she has better DPS (her shots charge faster) and better mobility, traded off for less ammo and arrows being overall harder to hit (gravity, no zooming).
#furryart
This is Sagitta, the second marksman of the game. Compared to Nova, she has better DPS (her shots charge faster) and better mobility, traded off for less ammo and arrows being overall harder to hit (gravity, no zooming).
#furryart
Still gotta learn how to do draw a geologically-correct mountain 🥴
(Is geologically the correct term? Eh idk)
Still gotta learn how to do draw a geologically-correct mountain 🥴
(Is geologically the correct term? Eh idk)
This is Arsène, yeah the one from my first drawing post here xd. With her chargeable revolver, she's able to both deal high single-target DPS with taps, or charge it to shoot explosive projectiles for AoE attacks.
#furryart
This is Arsène, yeah the one from my first drawing post here xd. With her chargeable revolver, she's able to both deal high single-target DPS with taps, or charge it to shoot explosive projectiles for AoE attacks.
#furryart
This is Nitric, a gal who fights at close range using acid-based weaponry to corrode her foes away.
She, ironically enough, is also one of the two healers of the game, using gadgets to generate healing domes, low healing but passive in a wide area.
#furryart
This is Nitric, a gal who fights at close range using acid-based weaponry to corrode her foes away.
She, ironically enough, is also one of the two healers of the game, using gadgets to generate healing domes, low healing but passive in a wide area.
#furryart
I started a lil' project involving some more characters, so have this first design I cooked.
#furryart
I started a lil' project involving some more characters, so have this first design I cooked.
#furryart
I cannot actually draw animals so let's call the anatomy artistic liberties :trolled:
#furryart, I guess?
I cannot actually draw animals so let's call the anatomy artistic liberties :trolled:
#furryart, I guess?
I was brainstorming some ideas for a halloween pfp, this crossed my mind but wasn't halloweeny enough, but it still looks cool so I made it lol
#furryart
I was brainstorming some ideas for a halloween pfp, this crossed my mind but wasn't halloweeny enough, but it still looks cool so I made it lol
#furryart
A KO happens when a team successfully brings the rocket through these 4 steps, it exploding in the skies like a firework, colored in the winner's color.
A KO happens when a team successfully brings the rocket through these 4 steps, it exploding in the skies like a firework, colored in the winner's color.
Its full progression always contains 4 steps (mid > zone 1, zone 1 > zone 2, zone 2 > zone 3, zone 3 > skies).
Its full progression always contains 4 steps (mid > zone 1, zone 1 > zone 2, zone 2 > zone 3, zone 3 > skies).
If partially filled by one team, the other team's attacks will first empty it before starting to be filled again.
If partially filled by one team, the other team's attacks will first empty it before starting to be filled again.
The goal of the players is to bring this rocket through the enemy's base, by completely filling it with their ink.
The goal of the players is to bring this rocket through the enemy's base, by completely filling it with their ink.
I think we can all agree with something, and it's that the lack of a new ranked mode in splat 3 sucked.
Using that scrapped splat 2 ranked mode idea and a personal idea I had for another game, I conceptualized a new on.
Presenting Rocket Pursuit!
I think we can all agree with something, and it's that the lack of a new ranked mode in splat 3 sucked.
Using that scrapped splat 2 ranked mode idea and a personal idea I had for another game, I conceptualized a new on.
Presenting Rocket Pursuit!
Use the multiple parasols throughout the map to either bounce up in the air or take cover from aerial attacks!
Use the multiple parasols throughout the map to either bounce up in the air or take cover from aerial attacks!
During the match, fountains periodically activate, rising platforms and players above them and acting as uninkable barriers to people on ground level.
During the match, fountains periodically activate, rising platforms and players above them and acting as uninkable barriers to people on ground level.
With boats constantly moving around the maps, your enemies will never know from which way you will attack them!
With boats constantly moving around the maps, your enemies will never know from which way you will attack them!
The assist damage would only pop up if it dealt enough damage (like >30), and the gray numbers would need to be toggled on in the options menu.
#splatoon3
The assist damage would only pop up if it dealt enough damage (like >30), and the gray numbers would need to be toggled on in the options menu.
#splatoon3