Ollie Brown // MashUp Games
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mashupgames.bsky.social
Ollie Brown // MashUp Games
@mashupgames.bsky.social
Game Developer by day, asleep by night.
If I'm not sleeping, I'm working on Railway Life 🚂

https://youtube.com/@MashUpGames
I found the drift button 🕹
October 28, 2025 at 8:02 PM
Having a lot of fun making a N64/PS1-style post delivery game ✉📮
#gamedev #gamejam
October 26, 2025 at 11:29 PM
Got a lot of feedback from my last Railway Life video, there seemed a large amount of people who really wanted shunting. After a gruelling amount of effort to get it working I can admit...

...okay maybe shunting is kinda fun
#gamedev
October 2, 2025 at 9:51 PM
While I was at it, experimented with another, more manual option of speed control. Tried it as a way to have the player more involved in the train control, but I'm not convinced so far. Will need to explore more...
August 31, 2025 at 8:45 AM
Trying to make the train controls a bit more fluid and reactive to drag + slopes. Decided to give the UI a bit of a facelift too. It's going to take me a long time to get it right, but it's a start!
August 31, 2025 at 8:37 AM
Somehow managed to get my game in to the #GMTKJam this year, where your actions are controlled through a looping timeline track. Lots of issues but pretty proud of it at least as a proof-of-concept
mashupgames.itch.io/jumpbeat
August 4, 2025 at 8:31 PM
Got the main gameplay feature down, super happy with it so far! Next is some actual levels/enemies
#GMTKJam #gmtk #gamejam
August 2, 2025 at 8:45 AM
New video in the works, hopefully will be up next week if everything stays on track!
June 11, 2025 at 6:21 PM
There's finally some actual gameplay!

#gamedev #indiedev #indiegame
May 5, 2025 at 8:53 PM
Created a debug freefly camera so I could get cool shots for videos and...well it's just so good I may need to convert it into an in-game photo mode (whoops)
February 12, 2025 at 10:21 PM
Added a debug menu so things will be much quicker to test down the line, but for now I'm just using it to make the player move super fast...so yeah it was worth it
February 3, 2025 at 9:14 PM
Here's a clip I got from back in May when I experimented with track "physics" and shunting.
Whilst the clip looks good, it didn't work most the time :( will need to revisit later at some point
November 15, 2024 at 5:41 PM