Ollie Brown // MashUp Games
banner
mashupgames.bsky.social
Ollie Brown // MashUp Games
@mashupgames.bsky.social
Game Developer by day, asleep by night.
If I'm not sleeping, I'm working on Railway Life 🚂

https://youtube.com/@MashUpGames
I found the drift button 🕹
October 28, 2025 at 8:02 PM
Having a lot of fun making a N64/PS1-style post delivery game ✉📮
#gamedev #gamejam
October 26, 2025 at 11:29 PM
I'm going to stream some jam development later today on my YouTube, keep an eye out for a little postal van ✉
October 26, 2025 at 10:57 AM
gave them a Snickers and now they're back to normal
October 15, 2025 at 8:49 PM
Making a new player model, what do you think?
October 15, 2025 at 4:15 PM
Got a lot of feedback from my last Railway Life video, there seemed a large amount of people who really wanted shunting. After a gruelling amount of effort to get it working I can admit...

...okay maybe shunting is kinda fun
#gamedev
October 2, 2025 at 9:51 PM
While I was at it, experimented with another, more manual option of speed control. Tried it as a way to have the player more involved in the train control, but I'm not convinced so far. Will need to explore more...
August 31, 2025 at 8:45 AM
Trying to make the train controls a bit more fluid and reactive to drag + slopes. Decided to give the UI a bit of a facelift too. It's going to take me a long time to get it right, but it's a start!
August 31, 2025 at 8:37 AM
Somehow managed to get my game in to the #GMTKJam this year, where your actions are controlled through a looping timeline track. Lots of issues but pretty proud of it at least as a proof-of-concept
mashupgames.itch.io/jumpbeat
August 4, 2025 at 8:31 PM
Got the main gameplay feature down, super happy with it so far! Next is some actual levels/enemies
#GMTKJam #gmtk #gamejam
August 2, 2025 at 8:45 AM
Does this count as me featuring on the channel @talyllyn.co.uk ?
June 15, 2025 at 5:46 PM
New video in the works, hopefully will be up next week if everything stays on track!
June 11, 2025 at 6:21 PM
Take the picture again I think I blinked
May 10, 2025 at 7:49 PM
please tell me you all see a face too and that it's not just me
May 10, 2025 at 2:08 PM
There's finally some actual gameplay!

#gamedev #indiedev #indiegame
May 5, 2025 at 8:53 PM
New video is in the works
behold PenguinHD
March 2, 2025 at 10:05 PM
WIP of the first station/location to have some art put into it. Hoping to do this more as I build up the world!

#gamedev #indiedev #RailwayLife
February 23, 2025 at 6:49 PM
Created a debug freefly camera so I could get cool shots for videos and...well it's just so good I may need to convert it into an in-game photo mode (whoops)
February 12, 2025 at 10:21 PM
Added a debug menu so things will be much quicker to test down the line, but for now I'm just using it to make the player move super fast...so yeah it was worth it
February 3, 2025 at 9:14 PM
No way!!!
🥳🥳🥳🥳🥳
December 22, 2024 at 9:09 PM
TOMORROW!!
December 19, 2024 at 7:14 PM
I did try to light it well I promise
December 1, 2024 at 6:47 PM
If you see this, post a vehicle 🚂
November 19, 2024 at 9:10 PM
Here's a clip I got from back in May when I experimented with track "physics" and shunting.
Whilst the clip looks good, it didn't work most the time :( will need to revisit later at some point
November 15, 2024 at 5:41 PM
📌 Hey there, I'm Ollie :D

I'm a UK game developer currently working on Railway Life: a slice-of-life exploration game where you travel around an island on the forgotten railways, with your own steam engine 🚂
October 22, 2024 at 8:36 PM