Author of http://curtainsjs.com and https://martinlaxenaire.github.io/gpu-curtains/ - also an @okaydev.co
I’m building Okay Social as a space for the creative + dev community to reconnect.
If that mission resonates, I’d love your help spreading the word.
I’m building Okay Social as a space for the creative + dev community to reconnect.
If that mission resonates, I’d love your help spreading the word.
It's cleaner plus it allows to easily add/remove meshes (based on a single uniform toggling) to the selective bloom, like on mouseover! 💥
It's cleaner plus it allows to easily add/remove meshes (based on a single uniform toggling) to the selective bloom, like on mouseover! 💥
I've never really used those personally, funny to see how the API usages can vary from one person to another really.
I've never really used those personally, funny to see how the API usages can vary from one person to another really.
- #Nuxt by @nuxt.com
- #gsap by @gsap-greensock.bsky.social
- #lenis by @darkroomdevs.bsky.social
- #gpucurtains, my own custom #webgpu rendering engine
- #Nuxt by @nuxt.com
- #gsap by @gsap-greensock.bsky.social
- #lenis by @darkroomdevs.bsky.social
- #gpucurtains, my own custom #webgpu rendering engine
I can only imagine the amount of work that has been put into it! 🙌
I can only imagine the amount of work that has been put into it! 🙌