Martynas A
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martanti.bsky.social
Martynas A
@martanti.bsky.social
Game designer @ Estoty Vilnius, solo developing Lurking Behind, an action roguelike game. Big dreams, so little time! My opinions are my own.
From Lithuania 🇱🇹
He/Him
Other socials and devlogs: https://linktr.ee/marantis
Omg omg omg the icon of the federal bureau of control!
November 15, 2025 at 12:59 PM
I rarely go to concerts, but when Gojira was showing up I decided to go for it! And I'm super glad I did!
August 21, 2025 at 7:51 PM
A day off. So cacao french toast with ice cream and a bunch of strawberries!
June 24, 2025 at 5:33 AM
Did some singing yesterday
June 1, 2025 at 4:24 AM
A combined blade for my game. Currently making it only for an enemy. But I'm liking it quite a bit, so maybe one day I'll make it into a player item too!
May 27, 2025 at 6:33 PM
Created an account on Pixelfed, followed some hashtags, might post some things soon
May 24, 2025 at 7:17 AM
Huh, you mean to tell me the cut out looking geometry when using height map is actually realistic???
May 23, 2025 at 6:36 PM
After getting a job, I started to only work on Lurking Behind on my free time, but still, there's progress! Here is a walking ballista, an enemy that shoots concentrated mana rays! An upgraded version of the walking crossbow!
May 3, 2025 at 12:42 PM
Did some singing today!
April 13, 2025 at 1:40 PM
Saw this on Instagram some time ago and finally tried it. Gochujang pasta.
April 12, 2025 at 2:20 PM
Quite happy with the linen shirt and turtle neck combo!
April 3, 2025 at 8:09 PM
Was inspired by the menswear guy talking about turtlenecks!
March 15, 2025 at 9:53 AM
Guilty
February 18, 2025 at 10:57 AM
Practiced a bit more, this time with no reference. Took me a while to decide on what resolution texture should I use, tried 256, but that was wayyy too much and I can draw well, so it didn't work out, ended up with 32x32.
February 16, 2025 at 10:20 AM
Damn, modelling do be hard. Decided to try out blockbench with some past blender experience. As you can see, still got ways to go, especially texturing. I remember seeing a trick to rotate UVs to get a nice pixelated gradient and wanted to give it a shot. Might give higher res textures a shot next!
February 15, 2025 at 5:15 PM
Quite happy with the look!
February 13, 2025 at 9:12 PM
And the previously mentioned water mode has evolved into this!
February 11, 2025 at 8:34 AM
Water mode!
February 7, 2025 at 9:43 AM
Hey hey! I've been working on a new level for the past month and got a lot of new content in, like new navigation puzzle rooms, brand-new enemies. There's a lot to be done, but I will start making the third level soonish. So that there are nice things to see on a steam page, when that comes out!
February 6, 2025 at 9:46 AM
Looks like an art piece lol
January 21, 2025 at 3:25 PM
Plying around with some lights
January 14, 2025 at 11:58 AM
I decided to spice some things up and added two new enemy types before starting to work on a new level!
You can also try out my game at
marantisdev.itch.io/lurking-behind
#gaming #indiegames
January 10, 2025 at 12:14 PM
Wild to think that it's already been a year since the layoffs. Also a year since starting to develop my own game. Also, almost a month of the experimental moustache.
December 25, 2024 at 12:34 PM
Traditional Christmas Eve food time! Baked dough balls with poppy seeds in a poppy seed milk!
December 24, 2024 at 5:34 PM
Got a new game update ready! The main new thing? Two new player characters that can be selected at the start of the run. Each comes with a unique combination of starting items. In the gif below - Laperis with Rapier and Parrying dagger! marantisdev.itch.io/lurking-behind #gaming #indiegame #gamedev
December 23, 2024 at 12:40 PM