Previously in games (Rockstar/Rocksteady and others)
devgames.org
devgames.org/en/
✅ Fast compile time
✅ Bloat free
✅ Simple readable code
✅ Easy to integrate
⛔️ No C++ Standard Library
⛔️ No third party build dependencies
github.com/Pagghiu/SaneCppLibraries
Blog
pagghiu.github.io/site/blog/2024-12-23-SaneCpp1Year.html
🙏repost if you like it!❤️
✅ Fast compile time
✅ Bloat free
✅ Simple readable code
✅ Easy to integrate
⛔️ No C++ Standard Library
⛔️ No third party build dependencies
github.com/Pagghiu/SaneCppLibraries
Blog
pagghiu.github.io/site/blog/2024-12-23-SaneCpp1Year.html
🙏repost if you like it!❤️
This is the "case study" from my Masterclass at GPC, where I apply a series of optimizations to improve the effective bandwidth of a 3x3x3 blur (a proxy for a huge set of operations on volumetric data)
Check ALT text for (a lot of) context.
This is the "case study" from my Masterclass at GPC, where I apply a series of optimizations to improve the effective bandwidth of a 3x3x3 blur (a proxy for a huge set of operations on volumetric data)
Check ALT text for (a lot of) context.