Marco Vallario
markskyzoid.bsky.social
Marco Vallario
@markskyzoid.bsky.social
Graphics Software Engineer at Apple
Previously in games (Rockstar/Rocksteady and others)
Submit your talk proposals here!

docs.google.com/forms/d/1gee...
There's a game dev conference in Rome, in June. In person or remote for both speakers and attendees.
devgames.org
/dev/games
Italian Conference on Game Development || Conferenza Italiana sul Game Development
devgames.org
February 14, 2025 at 6:41 PM
Reminder that we are organizing the second edition of the /dev/games conference! If you’d like to speak about cool stuff that you’ve done gimme a shout 😊
January 21, 2025 at 2:05 PM
Excited to see where this goes, making every character interactable, with their own stories and narratives has always fascinated me. Would like to see more immersive worlds, this could be great.
We are AI and gaming industry veterans from Uber, Meta, and Creative Assembly building an on-device AI Engine for Video Games. Our technology enables gaming experiences where characters possess lifelike intelligence, interact naturally with players, and reason within the game world.
January 11, 2025 at 8:49 AM
Reposted by Marco Vallario
Sane C++ Libraries is 1 year old! 🎉🎂

✅ Fast compile time
✅ Bloat free
✅ Simple readable code
✅ Easy to integrate
⛔️ No C++ Standard Library
⛔️ No third party build dependencies

github.com/Pagghiu/SaneCppLibraries
Blog
pagghiu.github.io/site/blog/2024-12-23-SaneCpp1Year.html

🙏repost if you like it!❤️
GitHub - Pagghiu/SaneCppLibraries: Sane C++ Libraries
Sane C++ Libraries. Contribute to Pagghiu/SaneCppLibraries development by creating an account on GitHub.
github.com
December 23, 2024 at 1:29 AM
We are organising the next edition of the /Dev/Games conference in beautiful Rome! Come join us and hit me up if you would like to be part of the presenters!
Next year /Dev/Games - the Italian game development conference - will be back! Have a look at devgames.org/en - we got pre sales, call for speakers and a link to some talks from this year edition.
/dev/games
Conferenza Italiana sul Game Development
devgames.org
December 18, 2024 at 4:09 PM
Reposted by Marco Vallario
Let's wrap up this lovely week with a nice technical post

This is the "case study" from my Masterclass at GPC, where I apply a series of optimizations to improve the effective bandwidth of a 3x3x3 blur (a proxy for a huge set of operations on volumetric data)

Check ALT text for (a lot of) context.
November 17, 2024 at 10:58 PM
Reposted by Marco Vallario
Quick and dirty post on implementing hot shader reload with DXC: wallisc.github.io/rendering/20...
November 16, 2024 at 7:13 PM
Well I guess it's time to be more active on here!
November 15, 2024 at 10:10 AM