Mads Maretty
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maretty.bsky.social
Mads Maretty
@maretty.bsky.social
Specialist, Training & Education Content @Audiokinetic (#Wwise)
I made something 😁 Join us at Sonic Days to get one! 🎉
November 12, 2025 at 8:14 PM
Here's something for the folks who work with dialogue in Wwise! Learn about Dynamic Dialogue, External Sources, leveraging WAAPI for trim, localization management, text to speech, etc.
www.audiokinetic.com/en/community...
June 27, 2025 at 7:36 AM
Finally out! Pick a Wwise course and the Launcher will install all relevant items for you - Wwise project, game sample, etc. Even pre-selects the relevant plugins in the Wwise installation 🙌😌
May 21, 2025 at 7:32 PM
(24/24) Tried the Wwise 24.1 favorites yet? Try right-click > Configure Favorites and open the General + Audio category. While not editable, they're a great way to expose relevant sound info, like Short ID, Work Unit it belongs to, or Audio Codec.
Happy holidays everyone!
December 24, 2024 at 6:12 AM
(23/24) Looking for a fun Wwise project for the holidays? Did you know you can get the original Witcher 3 Wwise project? Dive into how they designed attenuations, what audio codecs they used, their effect settings, and more! *Requires Witcher 3: Wild Hunt
www.thewitcher.com/us/en/redkit
December 23, 2024 at 7:13 AM
(22/24) Auditioning a solo'ed sound in your game, but there's too much stuff happening in the Profiler? Try enabling the Mute/Solo Filtering!
December 22, 2024 at 6:23 AM
Bonus Info: Want your new RTPC, States or Effects view to keep the selected object and not change when selecting a new one? Pin it!
December 21, 2024 at 11:22 AM
(21/24) Did you know there's never been separate RTPC, States, or Effects views? They’ve always been embedded within other views (like the Property Editor). But now… you can simply click “pop-out” and insert anywhere in your layout.
December 21, 2024 at 11:22 AM
(20/24) Need to offset a bunch of values, but they all seem to get the same one? Try this: Hold ALT and drag in one of the value fields, and all values will offset based on their original value.
December 20, 2024 at 9:25 AM
(19/24) Need to import a multi-channel sound for 3d positioning? Convert it into Mono! Unless you use Spread to distribute the channels around the listener, it's just 1 point in space. Playing multiple channels from the same position is likely a waste of performance, instead of just a mix of all.
December 19, 2024 at 8:49 AM
(18/24) Need to add a time-based ADSR-like volume curve to your sound? Try this:
1. Add an RTPC to Volume (Y-axis)
2. Use a Time Modulator (X-axis)
3. Make a cool curve!
Need it to last for only 1 second? Simply adjust the duration (see image).
December 18, 2024 at 8:28 AM
Bonus info: In the Wwise Adventure Game, we use this approach to run two music systems in synchronicity. Both themes use the same tempo & key, and then the Region theme simply posts the Enemy music at every playthrough.
December 17, 2024 at 8:55 AM
(17/24) Need a certain point in your music score to change your soundscape or play new sounds? Try this: Create a Play_Cymbals Event, add it to your score, and adjust the timing as needed. Said differently, you can activate any Event Action from within Music Tracks.
December 17, 2024 at 8:53 AM
(16/24) Ever wondered why there are so many volume controls on Audio Busses? There's a reason for each.
- Voice: Affects all sounds entering the bus, pre-effects.
- Output Bus: Controls only the dry signal.
- User-Defined Auxiliary Send: Controls the wet signal.
- Bus: Affects everything.
December 16, 2024 at 9:05 AM
(15/24) Need a tool that automatically trims audio in Wwise? Maybe a text-to-speech command to quickly populate your dialogue until you get to record it? Check out the WAAPI python tools: github.com/ak-brodrigue...
December 15, 2024 at 11:12 AM
(14/24) Tired of broken links in Events when deleting referenced objects? Try this: add a Random or Blend Container as parent to your SFX, and reference that container instead. That way, if you delete the SFX and add a new one, the Event link will stay intact.
December 14, 2024 at 11:37 AM
Bonus tip: The same memory-saving principle applies to project hierarchy inheritance. Grayed out properties don't store their own state value - they simply point to the parent one.
December 13, 2024 at 11:28 AM
(13/24) Time for another optimization tip! Did you know that ShareSets aren’t just for organization, but saves memory too? Sounds using the same Attenuation ShareSet will refer to the same memory allocation, leaving more memory for other tasks.
December 13, 2024 at 11:27 AM
(12/24) Checking performance with the Profiler? Use 'Profile Only' mode to focus on receiving profiler data and skip Wwise object synchronization, avoiding unnecessary processing that could skew your results.
December 12, 2024 at 8:53 AM
(11/24) Tried the new Wwise 2024.1 Switch Container UI yet? No, this tip is not about the cool listed waveforms, but… say you have 7 switches that each need to be mapped to child containers. Instead of doing it manually, click the settings icon, then 'Auto Assign with Best Match', and voila!
December 11, 2024 at 8:44 AM
(10/24) Need to analyse data from your profiler session? Wouldn't it be nice to retrieve some graphs from your Wwise session? Did you know that you can export all data right into a spreadsheet? Right-click in the Performance Monitor > Profiler/Save Performance Counters!
December 10, 2024 at 10:27 AM
(9/24) A highly requested feature in Wwise is cooldowns, but it's actually already possible! Add your sound to a Sequence Container, alongside some SFX Silence (cooldown time). Then, set a Playback Limit to 1, and choose “Discard newest instance”.
December 9, 2024 at 11:01 AM
(8/24) Need to set up a new game parameter? Instead of coding/blueprints, consider binding it to a built-in parameter mode like Distance, Azimuth, or Emitter Cone. For example, you can use the Emitter Cone and an RTPC > Pitch curve to create a quick Doppler effect—no additional game code required!
December 8, 2024 at 11:09 AM
(7/24) Need to send sounds to a specific channel, instead of a configuration (2.0, 5.1, etc.)? Use a Parent bus with the AkChannelRouter Effect. Then, create child busses with the metadata "Channel Router Setting" and the desired channel number. Useful for channel calibration too!
December 7, 2024 at 11:21 AM
(6/24) Have you tried WAQL yet? Suppose you're optimizing your project and want to trim some of the longest sounds. Try this... In search, type:
$ from type audiofilesource where maxDurationSource.trimmedDuration > 30
Feel free to reply with your favorite WAQL query! 📝
December 6, 2024 at 11:58 AM