Marciman
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marcimangames.bsky.social
Marciman
@marcimangames.bsky.social
Small indie game developer, developing an abstract third person shooter with roguelike elements! | Not a superhero, but trying to be.

Wishlist ABSTRACTICA on Steam! https://store.steampowered.com/app/3571580/ABSTRACTICA/
August 2, 2025 at 10:02 PM
Making serious ground with what I call the "PAINTING MODE".

This is the latest prototyped version of the feature:

#gamedev #indiegames #painting #unrealengine #abstract
July 29, 2025 at 2:15 PM
I am prototyping a "create an image out of abstract shapes"-mechanic, and this is the very first iteration!

#gamedev #indiegame #unrealengine #painting #gamedesign
July 28, 2025 at 3:48 PM
Whoop whoop, body swap in ABSTRACTICA.

#gamedev #unrealengine #indiegame
July 28, 2025 at 11:05 AM
dear bluesky,

enjoy this instagram reel I made about the shape enemies in my game ABSTRACTICA.

love,
marciman

#gamedev #indiegames #unrealengine #abstract #shapes
July 23, 2025 at 1:15 PM
posted this one on the socials yesterday, maybe bluesky also enjoys this timelaps of me building a level for ABSTRACTICA!

#gamedev #leveldesign #indiegame #icecream
July 8, 2025 at 12:03 PM
Do you like adding abstract upgrade cubes to a weapon?

Do you appreciate seing what that upgrade actually does in a UI?

Then wishlist ABSTRACTICA on Steam, and follow me here for updates on development!

#gamedev #indiegame #unrealengine #upgrades

store.steampowered.com/app/3571580/...
July 4, 2025 at 10:47 AM
me: I am forcing myself to not get lost in perfection and not start refactoring the project.

also me: *spends 3 days refactoring the upgrade logic*

But hey, everything is quite robust now, and I can start designing some of these proper upgrade cubes.

#unrealengine #indiegame #gamedev #abstract
July 3, 2025 at 5:17 PM
Alright gang, what do we think of the new damage and heal SFX in ABSTRACTICA? 🔺

Tried to be abstract with it, but also clear in terms of feedback of what is good for the player and what is bad.

Also, the healing VFX is new. 💥

#indiegame #gamedev #sfx #unrealengine #roguelike #sounddesign
June 5, 2025 at 6:30 PM
The void is calling, will you follow?

#indiegames #unrealengine #gamedev #roguelike #abstract #bullethell
May 14, 2025 at 10:35 AM
A secondary ability I've recently been working. You can pick up these attachments for your mask, and then you gain the ability to fire small rockets at all remaining enemies in the room!

#indiegames #unrealengine #gamedev #roguelike #abstract #bullethell #mechanic #gamedesign
May 5, 2025 at 7:09 PM
I made an active reload mechanic, inspired by games like #returnal and #gearsofwar!

Let me know what you think, and maybe consider wishlisting ABSTRACTICA on #Steam! store.steampowered.com/app/3571580/...

#indiegames #unrealengine #gamedev #roguelike #abstract #bullethell #mechanic #gamedesign
May 4, 2025 at 7:15 PM
Oh dearest Bluesky hive-mind, I am at a struggle here: I set the camera further back and I quite like it, so what do you guys think?

#indiegames #unrealengine #gamedev #roguelike #abstract #bullethell #bossfight

PS: Also little preview of the (almost finished) boss fight. 🐕🐳🧸
April 30, 2025 at 7:07 AM
I am so happy with how this whole Tangram style boss fight is turning out, making the animations and attacks is soooo fun.

That being said, enjoy this whale doing a back drop!

#indiegames #unrealengine #gamedev #roguelike #whale
April 23, 2025 at 5:59 PM
Another attack implemented, and it might be the cutest and most chaotic one I've every done!
Had to get creative with the management this bullet hell like system, but after NOT spawning 1000 projectile actors, it runs flawlessly :D

#indiegames #unrealengine #gamedev #roguelike #abstract #bullethell
April 15, 2025 at 1:42 PM