Marciman
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marcimangames.bsky.social
Marciman
@marcimangames.bsky.social
Small indie game developer, developing an abstract third person shooter with roguelike elements! | Not a superhero, but trying to be.

Wishlist ABSTRACTICA on Steam! https://store.steampowered.com/app/3571580/ABSTRACTICA/
August 2, 2025 at 10:02 PM
Making serious ground with what I call the "PAINTING MODE".

This is the latest prototyped version of the feature:

#gamedev #indiegames #painting #unrealengine #abstract
July 29, 2025 at 2:15 PM
I might be cooked, because everytime I use this node, my brain goes

"chat, is this valid?"

#brainrot #gamedev #unrealengine
July 29, 2025 at 12:47 PM
I am prototyping a "create an image out of abstract shapes"-mechanic, and this is the very first iteration!

#gamedev #indiegame #unrealengine #painting #gamedesign
July 28, 2025 at 3:48 PM
Whoop whoop, body swap in ABSTRACTICA.

#gamedev #unrealengine #indiegame
July 28, 2025 at 11:05 AM
Like looking into a twisted mirror...

#indiegame #abstract #gamedev #inverted
July 28, 2025 at 10:42 AM
dear bluesky,

enjoy this instagram reel I made about the shape enemies in my game ABSTRACTICA.

love,
marciman

#gamedev #indiegames #unrealengine #abstract #shapes
July 23, 2025 at 1:15 PM
Time to have fun with the upgrade descriptions!

#indiegame #gamedev #epsilongreedy #roguelike
July 18, 2025 at 10:23 AM
posted this one on the socials yesterday, maybe bluesky also enjoys this timelaps of me building a level for ABSTRACTICA!

#gamedev #leveldesign #indiegame #icecream
July 8, 2025 at 12:03 PM
starting to build some new "Levels" for ABSTRACTICA... well they are more stages than levels. I am trying to make the level so it always has a clear goal, in this case the level exit.

Time to add some enemies then!

#indiegame #gamedev #leveldesign
July 7, 2025 at 10:38 AM
for someone that does know very little about colors and such I sure do spent a LOT of time on coloring my game.

my color palette now consists of the very delicate selection of EVERY COLOR THERE EVER WAS?!

#color #gamedev #unrealengine #indiegame
July 5, 2025 at 4:22 PM
Do you like adding abstract upgrade cubes to a weapon?

Do you appreciate seing what that upgrade actually does in a UI?

Then wishlist ABSTRACTICA on Steam, and follow me here for updates on development!

#gamedev #indiegame #unrealengine #upgrades

store.steampowered.com/app/3571580/...
July 4, 2025 at 10:47 AM
me: I am forcing myself to not get lost in perfection and not start refactoring the project.

also me: *spends 3 days refactoring the upgrade logic*

But hey, everything is quite robust now, and I can start designing some of these proper upgrade cubes.

#unrealengine #indiegame #gamedev #abstract
July 3, 2025 at 5:17 PM
least insane commit message of the day

#gamedev
July 2, 2025 at 4:15 PM
You may not like it, but this is what PEAK Gameplay Ability System usage looks like (pls help I have no idea if this attribute system will work but I am too far down the road to stop now)

#gamedev #unrealengine #gamedesign
July 2, 2025 at 3:33 PM
the amount of times there is an "apparently" in my comments really tanks my self-credibility in terms of game dev knowledge.

on the other hand, if it works, it works!

#gamedev #indiegames #unrealengine
July 2, 2025 at 3:02 PM
Being back at ABSTRACTICA is sooo nice, I am doing serious Gameplay Ability System stuff lets gooooooo.

#unrealengine #gamedev
July 1, 2025 at 10:14 PM
Alright gang, what do we think of the new damage and heal SFX in ABSTRACTICA? 🔺

Tried to be abstract with it, but also clear in terms of feedback of what is good for the player and what is bad.

Also, the healing VFX is new. 💥

#indiegame #gamedev #sfx #unrealengine #roguelike #sounddesign
June 5, 2025 at 6:30 PM
Man, it sucks right now that I have to put development on ABSTRACTICA on ice right now for something so little as

* checks notes *

finishing my degree in 2 weeks ah okay that makes sense I guess.

#indiedev #solodev #gamedev #degree
May 19, 2025 at 7:45 PM
So... algorithm is a headscratcher it turns out. While my "Early bossfight demo" short on youtube did 5k views, a very short snippet of the new display changer sound only did around 36-ish?
Well, the fucking around and finding out continues!

#indiegame #gamedev #algorithm #yougottadribbleit
May 16, 2025 at 3:03 PM
The void is calling, will you follow?

#indiegames #unrealengine #gamedev #roguelike #abstract #bullethell
May 14, 2025 at 10:35 AM
A secondary ability I've recently been working. You can pick up these attachments for your mask, and then you gain the ability to fire small rockets at all remaining enemies in the room!

#indiegames #unrealengine #gamedev #roguelike #abstract #bullethell #mechanic #gamedesign
May 5, 2025 at 7:09 PM
I made an active reload mechanic, inspired by games like #returnal and #gearsofwar!

Let me know what you think, and maybe consider wishlisting ABSTRACTICA on #Steam! store.steampowered.com/app/3571580/...

#indiegames #unrealengine #gamedev #roguelike #abstract #bullethell #mechanic #gamedesign
May 4, 2025 at 7:15 PM
So my #unrealengine game is basically ignoring everything that makes Unreal 'unreal', so I am looking into what are default settings that I can disable. I am purely using unlit materials, simple geometric shapes, and one (1!) char mesh with about 11k tris.

Any suggestions?

#indiegames #gamedev
May 3, 2025 at 10:07 PM
Oh dearest Bluesky hive-mind, I am at a struggle here: I set the camera further back and I quite like it, so what do you guys think?

#indiegames #unrealengine #gamedev #roguelike #abstract #bullethell #bossfight

PS: Also little preview of the (almost finished) boss fight. 🐕🐳🧸
April 30, 2025 at 7:07 AM