Dave
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maraudergames.bsky.social
Dave
@maraudergames.bsky.social
Your local software artificer
https://ko-fi.com/maraudergames
A mock-up for a garage. This is where players would build engines, modify armor, and try different builds.
#gamedev #indiedev #solodev
March 10, 2025 at 1:52 AM
Im working on faction generation for my overworld. Its a simple algorithm that picks random starting locations for each faction, then does a random walk to "paint" its influence around the map.
Im then using a shader to apply an overlay to the map
#gamedev #indiedev
March 5, 2025 at 8:46 PM
I made the projectile lights smaller. I think it looks a lot better!
#indiedev #gamedev
February 28, 2025 at 5:25 AM
I wanted to have the vehicles in my game leave tracks in the terrain. Instead of using particle effects or spawning entities I'm drawing a texture to a render target. then feeding that texture into my terrain shader. Wherever this texture is red, it will darken the terrain
#gamedev #indiedev
February 28, 2025 at 4:14 AM
I've been messing around with the idea of gauges for my new UI!

A more detailed write-up here: ko-fi.com/post/UI-Gaug...

#gamedev #screenshotsaturday #indiedev
February 23, 2025 at 1:08 AM