Dave
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maraudergames.bsky.social
Dave
@maraudergames.bsky.social
Your local software artificer
https://ko-fi.com/maraudergames
Reposted by Dave
November 12, 2025 at 12:58 AM
Reposted by Dave
There's a quest at that castle ⭐️

#pixelart
November 10, 2025 at 1:21 PM
Reposted by Dave
They don't really fit together and I kinda love it

#pixelart
November 12, 2025 at 6:19 AM
I uploaded my first game dev log! I'd appreciate it if you could check out out.
#gamedev #indiedev
youtu.be/CyjOW9oC6ss?...
Custom Engine Audio System – Wastelanders Dev Log #1
YouTube video by MarauderDev
youtu.be
May 17, 2025 at 5:34 PM
A mock-up for a garage. This is where players would build engines, modify armor, and try different builds.
#gamedev #indiedev #solodev
March 10, 2025 at 1:52 AM
Im working on faction generation for my overworld. Its a simple algorithm that picks random starting locations for each faction, then does a random walk to "paint" its influence around the map.
Im then using a shader to apply an overlay to the map
#gamedev #indiedev
March 5, 2025 at 8:46 PM
@gameengines.bsky.social
I would like Custom/In-house Engine please!
February 28, 2025 at 11:59 PM
I made the projectile lights smaller. I think it looks a lot better!
#indiedev #gamedev
February 28, 2025 at 5:25 AM
I wanted to have the vehicles in my game leave tracks in the terrain. Instead of using particle effects or spawning entities I'm drawing a texture to a render target. then feeding that texture into my terrain shader. Wherever this texture is red, it will darken the terrain
#gamedev #indiedev
February 28, 2025 at 4:14 AM
I've been messing around with the idea of gauges for my new UI!

A more detailed write-up here: ko-fi.com/post/UI-Gaug...

#gamedev #screenshotsaturday #indiedev
February 23, 2025 at 1:08 AM
🔧 UI update for Wastelanders!

I wanted buttons that feel like they belong—rugged, like something from an old pickup. 🛻

Started with a Blender render, added AO, then painted in Photoshop. I think it’s a good start!

Before & after: ko-fi.com/post/Idea-fo...

#gamedev #indiedev
February 21, 2025 at 5:09 AM
The hardest part of using samples is finding the right one, especially with messy folder structures like laama's preset/synth/lead or Kusko's Pack/RAW/44100/01.wav. This tool lets you tag samples, set tag priorities, and export them into a clean, organized folder structure.
November 19, 2024 at 3:57 AM