Manuel Capitani
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manuelcapitani.bsky.social
Manuel Capitani
@manuelcapitani.bsky.social
Senior Character Artist @ Mad Head Games
Prev. Bulkhead / Supermassive Games / Airship Interactive
Cosplayer since 2006 🎭
Full BAFTA member ✨️
Getting ready for Lucca Comics.. here's my father as Tarman from #deathstranding2 !
October 20, 2025 at 8:54 PM
First post about my Duke Leto project is up, feel free to take a look! ❤️

www.artstation.com/artwork/oJoqdJ
July 15, 2025 at 6:10 PM
First part of my Duke Letho project completed, now it's time to finish the Atreides armour
July 12, 2025 at 7:15 PM
The first part of the project is getting closer to the finish line, I just need to finalize the environment!
July 9, 2025 at 12:01 AM
Continued my Oscar Isaac project, almost there!
July 4, 2025 at 12:36 PM
Last update for a little while on Leto, I've done a quick projection for the face and I'm super happy where it's going! I'll need pretty much to redo the eyebrows to match perfectly the reference but it's getting there 🥹

#ue5 #metahuman #dune
June 25, 2025 at 7:46 PM
Another small update on Duke Leto, small improvements on the hair and a quick rigging test
June 25, 2025 at 6:23 PM
Little update on my Oscar Isaac/Duke Leto project, finished the grooms in xgen and succesfully implemented them in the Metahuman Editor!
June 24, 2025 at 11:46 PM
I've picked up again finally my Duke Leto project and pushed forward Oscar Isaac likenesses, pretty happy with where it is now!
June 20, 2025 at 10:51 PM
Some pictures from the latest convention I've been in, first time wearing Raiden costume and loved it!
May 20, 2025 at 8:00 PM
Some stills from the shoot I did today as the Ghoul, I had sooo much fun! 🥹
May 4, 2025 at 8:27 PM
Cosplay! Here there are a couple of random pics from some recent sets I did ☺️
May 4, 2025 at 8:26 PM
Almost done getting The Ghoul ready for the next convention! First time using an airbrush and I loved it
April 21, 2025 at 6:14 PM
Hello #PortfolioDay!

I'm Manuel, Lead Character Artist passionate about characters, hair and props!
April 8, 2025 at 5:52 PM
Doors implemented!
This will be the last update for a while as I'm about to leave for Japan for 2 weks ☺️
March 22, 2025 at 6:15 AM
We're getting out of this room!
Today I implemented custom text for pickups, an inventory system and variants of the pickup system (plain text or with dedicated pickup camera)
March 20, 2025 at 6:52 PM
In the past few days I started learning game development in UE5. Instead of spending time creating assets I have been using SH4 env and character, but everything else is done from scratch, stuff like the tank controls, cameras, interactions, collisions, etc.
March 20, 2025 at 8:51 AM
I am 🫡
March 15, 2025 at 10:01 AM
Hair groom for games is really though! Here's a throwback to the hairstyle I did for Baldur's Gate 3 some years ago ☺️
March 7, 2025 at 11:01 PM
As I didn't post any update on Duke Leto's armor progress, here's a quick render of the hard surfacy bits cleaned up 🤔
March 7, 2025 at 10:53 PM
Some progress on the pinup I started earlier this week ☺️
March 6, 2025 at 11:58 PM
Some progress done today on Duke Leto base clothing! ☺️
March 6, 2025 at 12:31 AM
In my latest stream I've started from a base mannequin and in 2 hours made this progress, while it's challenging to do anything while being watched, it's been a fun experience!
March 4, 2025 at 2:13 PM
After having finished the blockout, I've started cleaning up the armor piece by piece ☺️
March 1, 2025 at 10:00 AM
Some progress on my project, hopefully it's more recognizable!
February 23, 2025 at 5:38 PM