#fsharp
#fsharp
This one has a big focus on Python and adding support for Nullness to Fable (both your project and dependencies needs to be written with nullness in mind for it to work)
To benefit from all the new features you need to use Fable.Core beta too
#fsharp #fablecompiler
This one has a big focus on Python and adding support for Nullness to Fable (both your project and dependencies needs to be written with nullness in mind for it to work)
To benefit from all the new features you need to use Fable.Core beta too
#fsharp #fablecompiler
If you are upgrading you probably want to replace RelativeFileSystem with AbsoluteFileSystem to get the same behavior as before. I didn't use the right naming from the start 🙈
#fsharp
If you are upgrading you probably want to replace RelativeFileSystem with AbsoluteFileSystem to get the same behavior as before. I didn't use the right naming from the start 🙈
#fsharp
This release fixes several Python-related bugs and lays the groundwork for smoother integration with JavaScript front end frameworks.
#fsharp #fablecompiler
This release fixes several Python-related bugs and lays the groundwork for smoother integration with JavaScript front end frameworks.
#fsharp #fablecompiler
Here are the Changelogs for Fable 5.0.0-alpha 10 & 11
#fsharp #fablecompiler
Here are the Changelogs for Fable 5.0.0-alpha 10 & 11
#fsharp #fablecompiler
This is not yet available publicly but hopefully, I will be able to soon release something.
#fsharp #fablecompiler
This is not yet available publicly but hopefully, I will be able to soon release something.
#fsharp #fablecompiler
This version focus on adding more UtilityType support and Iterable.
Check the full changelog for more details and examples:
github.com/glutinum-org...
#fsharp #fablecompiler
This version focus on adding more UtilityType support and Iterable.
Check the full changelog for more details and examples:
github.com/glutinum-org...
#fsharp #fablecompiler
- Updating package.json version
- Retrieving the last version of a changelog file
This is useful for projects who don't adhere to the automated EasyBuild ecosystem.
#fsharp
- Updating package.json version
- Retrieving the last version of a changelog file
This is useful for projects who don't adhere to the automated EasyBuild ecosystem.
#fsharp
By using Fun.Build and EasyBuild ecosystem, I can now have a release script that does everything for me in a few lines of code.
I will make a blog post about it in the future.
By using Fun.Build and EasyBuild ecosystem, I can now have a release script that does everything for me in a few lines of code.
I will make a blog post about it in the future.
So I can make my first Fable release announcement on Bluesky:
Fable 4.24.0 is out 🎉
Thanks ncave for the work and all the people who reported an issue.
#fsharp #fablecompiler
So I can make my first Fable release announcement on Bluesky:
Fable 4.24.0 is out 🎉
Thanks ncave for the work and all the people who reported an issue.
#fsharp #fablecompiler
This is a CLI tool automating Changelog generation based on your Git history using Conventional Commits.
What's magic is its ability to compute the version number automatically for you!
Learn more about it at: github.com/easybuild-or...
#fsharp #dotnet
This is a CLI tool automating Changelog generation based on your Git history using Conventional Commits.
What's magic is its ability to compute the version number automatically for you!
Learn more about it at: github.com/easybuild-or...
#fsharp #dotnet
It keeps things compact while making the APIs easy to browse.
Not perfect, but for a small utility project, it works great!
#fsharp
It keeps things compact while making the APIs easy to browse.
Not perfect, but for a small utility project, it works great!
#fsharp
If you want the detailed changelog with examples, you can view it on Github:
github.com/glutinum-org...
#fsharp #fablecompiler
If you want the detailed changelog with examples, you can view it on Github:
github.com/glutinum-org...
#fsharp #fablecompiler