Mischief and Mayhem Studios
mandmstudios.bsky.social
Mischief and Mayhem Studios
@mandmstudios.bsky.social
Official home of Mischief & Mayhem Studios. Currently developing an update to Doomed Stars

You can check out our other socials, demos, and links to games on
LinkTree: https://linktr.ee/mischiefandmayhemstudios
Only if it is a dwarven caterpillar.
November 15, 2025 at 6:57 PM
Sliding scale of aggression would make a bit of a built in difficulty curve.
November 15, 2025 at 7:13 AM
Still flying! So logic says those parts don't need extra armor!
November 15, 2025 at 7:04 AM
Dev cheats to spawn things are a must. Cheat codes, not just a good idea, a debugging necessity!
November 15, 2025 at 7:03 AM
Cool details! Adds a lot of character and fun for players.
November 15, 2025 at 6:53 AM
I like the ship designs. That big one reminds me a bit of a Cardassian Galor Class
November 8, 2025 at 6:50 PM
Just so long as the player remains buff and barbarian-y 😆
November 8, 2025 at 6:47 PM
It is a mystery. Good idea or not? Our big inspiration is actually a fairly unknown and somewhat maligned game (I was an Atomic Mutant) so questioning if it is a good concept is fair. 😄
November 8, 2025 at 6:55 AM
Thanks for hosting! This week in Doomed Stars (players play as an interstellar monstrosity crushing the star empire that freed it), biggest dev challenge for the Stellar Drake. Getting that neck rotation working was 1st on the list & hardest.
November 8, 2025 at 6:47 AM
I like that the idle just has the sword planted in front of them.
November 8, 2025 at 6:44 AM
Very striking style for the art. Any ideas for how you are planning to improve visibility? It seems like some kind of X-ray effect probably wouldn't fit.
November 8, 2025 at 6:43 AM
Seems like a pretty clean solution there.
November 8, 2025 at 6:41 AM
Getting attack patterns implemented is never as simple as it seems likes it should be. But congrats on another step toward a demo release.
November 8, 2025 at 6:40 AM
Sometimes it is those little details that end up being a pain to implement. Still, very nice final product.
November 8, 2025 at 6:39 AM
Not a bad way to determine what needs to be worked on 😄
November 8, 2025 at 6:37 AM
Consume the civilization of the fools who unleashed you upon the universe. Become the Empire Ender and play as an interstellar monstrosity crushing the star empire that freed it!
November 8, 2025 at 6:36 AM
Congrats on the upcoming demo release!
November 8, 2025 at 6:25 AM