Mischief and Mayhem Studios
mandmstudios.bsky.social
Mischief and Mayhem Studios
@mandmstudios.bsky.social
Official home of Mischief & Mayhem Studios. Currently developing an update to Doomed Stars

You can check out our other socials, demos, and links to games on
LinkTree: https://linktr.ee/mischiefandmayhemstudios
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We are currently working on an update that adds new playable monsters to #DoomedStars an #arcade #roguelike where you play a stellar titan crushing the star empire that freed it; consigning their systems to nothing but… DOOMED STARS!
#indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
Continuing our polish passes of Doomed Star's update, we expanded the overworld controls list and made them actually update to match customized controls.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
November 15, 2025 at 6:01 AM
We did another pass on controller testing this week in doomed star & good thing to. Our aim assist needed a rewrite as the original code resulted in Swarm missiles flying into the void sometimes.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
November 15, 2025 at 5:00 AM
A bit ago we mentioned creating a virtual keyboard for the controller. However, we neglected to test to confirm the keyboard worked with the controller. Had to fix that this week…
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 13, 2025 at 5:23 PM
Doomed Stars player preferences are stored in a file. It should always be created before it is read from. A now fixed bug circumvented that & lead to a crash. Important to test builds like fresh installs.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 12, 2025 at 5:32 PM
This week in Doomed Stars we focused on fixing some bugs. One that had been lingering for awhile was the menu resume button not registering input from the controller. Turned out to be a fairly easy toggle to fix.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 11, 2025 at 5:31 PM
We are currently working on an update that adds new playable monsters to #DoomedStars an #arcade #roguelike where you play a stellar titan crushing the star empire that freed it; consigning their systems to nothing but… DOOMED STARS!
#indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 8, 2025 at 6:53 AM
This week in our Doomed Stars development challenges, the hardest part of the Stellar Drake to get working was the neck. It doesn’t even look half bad now its done.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
November 8, 2025 at 6:15 AM
This week in our Doomed Stars visuals retrospective, the Stellar Drake. While I am so-so with the Drake overall, I do like the motion I eventually got on the tail for the swishing back & forth.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
November 8, 2025 at 5:00 AM
The Stellar Drake is all about positioning yourself for sweeping your breath attack across multiple enemies.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 6, 2025 at 5:32 PM
The Stellar Drake's breath attack is fun to sweep across enemies (like the Horror's Eldritch Beam), but the feral roar's destruction of everything as the ring hits makes it my favorite drake ability.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 5, 2025 at 5:31 PM
The stellar Drake was inspired by a boss in our game Ark Defender, which in turn (if I recall correctly) was loosely inspired by the space dragons in Stellaris.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
November 4, 2025 at 5:06 PM
This week in our Doomed Stars dev challenges, honestly getting the audio to be something we were okay with for the Nanite swarm’s assertion of power was the biggest road block for it.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
November 1, 2025 at 5:15 AM
This week’s Doomed Stars VFX retrospective is for the Nanite Swarm. Which itself I am pretty pleased with how it came out. Has the mass of pulsating particulates look I wanted.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
November 1, 2025 at 4:00 AM
October 31, 2025 at 10:37 PM
The Nanite Swarm is a more aggressive style of play. Swapping between spewing missiles & using is disassembly ability to one shot bigger ships and heal.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
October 30, 2025 at 4:38 PM
The Nanite Swarm's Disassembly might not hit the most enemies at once, but I really like the way the ships look as consumed. I have to make myself use other attacks so I earn upgrade tokens.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
October 29, 2025 at 4:37 PM
The Nanite Swarm was created after going down the list of sci-fi apocalypse. We did not have a grey goo one, so we added it.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
October 28, 2025 at 4:25 PM
This week in development challenges for Doomed Stars, the Automated Dreadnought. What kept tripping us up was getting the movement right. But the rotation vs strafing kept causing issues.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
October 25, 2025 at 1:33 PM
This week in our Doomed Stars retrospective, the favorite visual on the Automated Dreadnought. The screen filling teleport, while it is a rework of a VFX from Ark Defender, it still counts.
#roguelike #indiedev #gamedesign #indiegame #IndieGameDev #2dgame #screenshotsaturday
October 25, 2025 at 4:01 AM
The Automated Dreadnought is best used by spamming its drones while staying on the periphery & looking for good bowgun shots.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
October 23, 2025 at 4:46 PM
While it is locked behind and evolution, my favorite drone the Automated Dreadnought can spit out is the Advanced Drone. Perhaps an easy answer as it is a combo fighter/bomber & better than either.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
October 22, 2025 at 4:16 PM
The Automated Dreadnought was a little different than other monsters. It started as a mechanic (allies doing the fighting) then developed from there. Borrowing from the Hellspawn style in Ark Defender.
#roguelike #indiedev #gamedesign #indiegames #indiegame #IndieGameDev #2dgame
October 21, 2025 at 4:31 PM