MakhamDev
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makham.itch.io
MakhamDev
@makham.itch.io
Random panels. #pixelcomposer
September 21, 2025 at 2:10 AM
3d particle with the usual post-processing. #pixelcomposer

Shadow is simply another camera looking down lol.
August 18, 2025 at 4:22 AM
blob
August 17, 2025 at 9:54 AM
3D particle. #pixelcomposer
August 17, 2025 at 7:07 AM
Experimenting with more 3D in #pixelcomposer again.
August 15, 2025 at 8:02 AM
August 14, 2025 at 3:53 AM
playing around with 3d stuff again.
August 12, 2025 at 1:59 AM
MK Dialog. Easily create continuous text slides with flexible animation system. #pixelcomposer
July 30, 2025 at 2:35 AM
There we go. json model in #pixelcomposer (doesn't support model animation).

p.s. the animation below use Create mod wrench model.
July 29, 2025 at 3:10 AM
Starshower. #pixelcomposer
July 18, 2025 at 10:19 AM
Magic Hat. #pixelcomposer
July 6, 2025 at 2:48 AM
Revisiting SmokeSim. #pixelcomposer
July 4, 2025 at 8:11 AM
June 22, 2025 at 4:56 AM
June 21, 2025 at 2:14 AM
I too, ponder the translucency and refractivity of glass for a living. #pixelcomposer
June 10, 2025 at 1:53 AM
Pink Tree #pixelcomposer
June 9, 2025 at 9:50 AM
random shape process. #pixelcomposer
June 8, 2025 at 5:50 AM
Waterfall. The only pre-draw sprite is the leaves. #pixelcomposer
June 3, 2025 at 7:54 AM
Flow Path #pixelcomposer
June 2, 2025 at 1:34 AM
Rigidsim Fracture. It used to be way more complex than this. #pixelcomposer
May 16, 2025 at 4:35 AM
Working on the new RigidSim 2.0 for #PixelComposer 1.20

Using my own Box2D wrapper instead of GameMaker's. Now I can create multiple simulations with different gravity, timestep, and also have access to more Box2D features.
May 11, 2025 at 11:18 AM