MakhamDev
banner
makham.itch.io
MakhamDev
@makham.itch.io
Random panels. #pixelcomposer
September 21, 2025 at 2:10 AM
Fluffy cloud. #pixelcomposer
September 19, 2025 at 1:41 AM
So I've been spending the last week building a full Steam Workshop integration to Pixel Composer.

It's a breath of fresh air to be work on a more web stuff compare to the usual coding.
September 13, 2025 at 6:44 AM
3d particle with the usual post-processing. #pixelcomposer

Shadow is simply another camera looking down lol.
August 18, 2025 at 4:22 AM
blob
August 17, 2025 at 9:54 AM
3D particle. #pixelcomposer
August 17, 2025 at 7:07 AM
Experimenting with more 3D in #pixelcomposer again.
August 15, 2025 at 8:02 AM
August 14, 2025 at 3:53 AM
playing around with 3d stuff again.
August 12, 2025 at 1:59 AM
MK Dialog. Easily create continuous text slides with flexible animation system. #pixelcomposer
July 30, 2025 at 2:35 AM
There we go. json model in #pixelcomposer (doesn't support model animation).

p.s. the animation below use Create mod wrench model.
July 29, 2025 at 3:10 AM
On the bright side. Pixel Composer can now load Vintage story model file. And it should be able to load Minecraft, Block bench json file as well.
July 28, 2025 at 10:55 AM
Starshower. #pixelcomposer
July 18, 2025 at 10:19 AM
New system specifically for generating tree. #pixelcomposer
July 12, 2025 at 12:44 PM
Magic Hat. #pixelcomposer
July 6, 2025 at 2:48 AM
Revisiting SmokeSim. #pixelcomposer
July 4, 2025 at 8:11 AM
June 22, 2025 at 4:56 AM
June 21, 2025 at 2:14 AM
I too, ponder the translucency and refractivity of glass for a living. #pixelcomposer
June 10, 2025 at 1:53 AM
Pink Tree #pixelcomposer
June 9, 2025 at 9:50 AM
random shape process. #pixelcomposer
June 8, 2025 at 5:50 AM
Waterfall. The only pre-draw sprite is the leaves. #pixelcomposer
June 3, 2025 at 7:54 AM
Flow Path #pixelcomposer
June 2, 2025 at 1:34 AM
Rigidsim Fracture. It used to be way more complex than this. #pixelcomposer
May 16, 2025 at 4:35 AM
Working on the new RigidSim 2.0 for #PixelComposer 1.20

Using my own Box2D wrapper instead of GameMaker's. Now I can create multiple simulations with different gravity, timestep, and also have access to more Box2D features.
May 11, 2025 at 11:18 AM