MagnumVD🔶
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magnumvd.bsky.social
MagnumVD🔶
@magnumvd.bsky.social
18 year old blender tech enthusiast doing R&D @polygoniq;
nodes/code/art since 2019;
extremely irregular posting;

You can find my free tools and various links here: https://ko-fi.com/magnumvd
I tried to use a new delaunay triangulation method based on the convex hull node together with the dual mesh node to build a 2D voronoi evaluator:

It uses one heavy boolean node (~100ms) to get rid of overlaps, but it's still really performant for 200 points in ~130ms
#geometrynodes #b3d
September 15, 2025 at 10:03 PM
Spaceships are very hard to control.
March 16, 2025 at 4:04 PM
Update 1.1.0 of #RotoForge, my ML-assisted rotoscoping tool for Blender, is out!

Now we have multi-masks, and much much more🥳

Get the update on:
GitHub: github.com/MagnumVD/Rot...
KoFi: ko-fi.com/s/5025cf0a06

It is free, but if you "buy me a coffee", great!
Tysm for supporting me, it helps a lot.
January 1, 2025 at 4:01 AM
The daily update on the #RotoForge development:

I'm just putting in the last details, removed a few very annoying bugs and added a button to resync your Mask layer with an old Mask sequence.

With this, the new update is now 100% backwards compatible🥳
December 30, 2024 at 2:15 AM
The daily #RotoForge update:

Loading times are now so fast I can't get the terminal out of the way fast enough - nice👍
December 29, 2024 at 12:13 AM
This is just a repost from twitter, but a shot I'm very proud of:
I took this footage of some geese at a local lake a few months ago, and tried a set-extension/relighting workflow.

ETF image tools aswell as compify are used for the color management, RotoForge for the rotoscoping.
#blender @bsky.art
December 22, 2024 at 2:51 PM
I'm sorry, this is the best I can offer

Maybe one day I'll learn Godot and expand this a bit in an actual engine, I think that could be pretty funny as a Metroidvania-kinda game

The movement is definitely solid, I'd have to create some sort of combo-based combat though...
December 15, 2024 at 4:41 PM