nodes/code/art since 2019;
extremely irregular posting;
You can find my free tools and various links here: https://ko-fi.com/magnumvd
It uses one heavy boolean node (~100ms) to get rid of overlaps, but it's still really performant for 200 points in ~130ms
#geometrynodes #b3d
It uses one heavy boolean node (~100ms) to get rid of overlaps, but it's still really performant for 200 points in ~130ms
#geometrynodes #b3d
Now we have multi-masks, and much much more🥳
Get the update on:
GitHub: github.com/MagnumVD/Rot...
KoFi: ko-fi.com/s/5025cf0a06
It is free, but if you "buy me a coffee", great!
Tysm for supporting me, it helps a lot.
Now we have multi-masks, and much much more🥳
Get the update on:
GitHub: github.com/MagnumVD/Rot...
KoFi: ko-fi.com/s/5025cf0a06
It is free, but if you "buy me a coffee", great!
Tysm for supporting me, it helps a lot.
I'm just putting in the last details, removed a few very annoying bugs and added a button to resync your Mask layer with an old Mask sequence.
With this, the new update is now 100% backwards compatible🥳
I'm just putting in the last details, removed a few very annoying bugs and added a button to resync your Mask layer with an old Mask sequence.
With this, the new update is now 100% backwards compatible🥳
Loading times are now so fast I can't get the terminal out of the way fast enough - nice👍
Loading times are now so fast I can't get the terminal out of the way fast enough - nice👍
I took this footage of some geese at a local lake a few months ago, and tried a set-extension/relighting workflow.
ETF image tools aswell as compify are used for the color management, RotoForge for the rotoscoping.
#blender @bsky.art
Maybe one day I'll learn Godot and expand this a bit in an actual engine, I think that could be pretty funny as a Metroidvania-kinda game
The movement is definitely solid, I'd have to create some sort of combo-based combat though...
Maybe one day I'll learn Godot and expand this a bit in an actual engine, I think that could be pretty funny as a Metroidvania-kinda game
The movement is definitely solid, I'd have to create some sort of combo-based combat though...