nodes/code/art since 2019;
extremely irregular posting;
You can find my free tools and various links here: https://ko-fi.com/magnumvd
It uses one heavy boolean node (~100ms) to get rid of overlaps, but it's still really performant for 200 points in ~130ms
#geometrynodes #b3d
It uses one heavy boolean node (~100ms) to get rid of overlaps, but it's still really performant for 200 points in ~130ms
#geometrynodes #b3d
Now I'll have to shoot more B-roll, get a coherent script together and edit the whole thing. If I'm lucky I'll be able to finish the video until sunday next week - that probably won't be the case though 😅
Now I'll have to shoot more B-roll, get a coherent script together and edit the whole thing. If I'm lucky I'll be able to finish the video until sunday next week - that probably won't be the case though 😅
I just tried it - it works and does its job perfectly!
I just need to fix the soldering at the battery always falling off 😅
I just tried it - it works and does its job perfectly!
I just need to fix the soldering at the battery always falling off 😅
This is the 3rd try now, I hope these will finally work - electronic parts aren't as cheap as they say...
This is the 3rd try now, I hope these will finally work - electronic parts aren't as cheap as they say...
this will be a fun one I think
this will be a fun one I think
I hope this is the last revision (it's been like 6 now)
If that's the case, I'll probably be able to upload the video tomorrow!
Should I make it a premiere? At what time are you all online?
I hope this is the last revision (it's been like 6 now)
If that's the case, I'll probably be able to upload the video tomorrow!
Should I make it a premiere? At what time are you all online?
It will take time until we will see another moment of such magnificence, enjoy it while it lasts🙂
It will take time until we will see another moment of such magnificence, enjoy it while it lasts🙂
Come on youtube just let me have this - I promise I actually can't deliver an upload until next week
Come on youtube just let me have this - I promise I actually can't deliver an upload until next week
Now we have multi-masks, and much much more🥳
Get the update on:
GitHub: github.com/MagnumVD/Rot...
KoFi: ko-fi.com/s/5025cf0a06
It is free, but if you "buy me a coffee", great!
Tysm for supporting me, it helps a lot.
Now we have multi-masks, and much much more🥳
Get the update on:
GitHub: github.com/MagnumVD/Rot...
KoFi: ko-fi.com/s/5025cf0a06
It is free, but if you "buy me a coffee", great!
Tysm for supporting me, it helps a lot.
I'm just putting in the last details, removed a few very annoying bugs and added a button to resync your Mask layer with an old Mask sequence.
With this, the new update is now 100% backwards compatible🥳
I'm just putting in the last details, removed a few very annoying bugs and added a button to resync your Mask layer with an old Mask sequence.
With this, the new update is now 100% backwards compatible🥳
Loading times are now so fast I can't get the terminal out of the way fast enough - nice👍
Loading times are now so fast I can't get the terminal out of the way fast enough - nice👍
- RotoForge now respects the mask frame range (I also added a small button to set it to the scene frame range)
- Layers using RF now have built-in feathering (whole layer)
- I added a small panel to node editors to make mask loading easier
- RotoForge now respects the mask frame range (I also added a small button to set it to the scene frame range)
- Layers using RF now have built-in feathering (whole layer)
- I added a small panel to node editors to make mask loading easier
-The sidequest lead nowhere, I decided to remove the Forceupdate button for now since it's still broken
-It was time to go work on the importer again, which works fairly well now, I just need to fix a few bugs
-I also found a bug in some imports - luckily was a quick fix
-The sidequest lead nowhere, I decided to remove the Forceupdate button for now since it's still broken
-It was time to go work on the importer again, which works fairly well now, I just need to fix a few bugs
-I also found a bug in some imports - luckily was a quick fix
Still no commit - I started a sidequest with some evil code that rips my addons modules out of the python cache so that I can update the python libraries without Windows babysitting me saying they are in use by a program
This is horrible, but I think it will work🙃
Still no commit - I started a sidequest with some evil code that rips my addons modules out of the python cache so that I can update the python libraries without Windows babysitting me saying they are in use by a program
This is horrible, but I think it will work🙃
I thought I'd maybe put up my progress daily until the release (hopefully this weekend)
Today I've been able to finish the whole new mask rasterization, it's now perfectly in sync with blender.
With this, you can also export your masks as textures🥳
I thought I'd maybe put up my progress daily until the release (hopefully this weekend)
Today I've been able to finish the whole new mask rasterization, it's now perfectly in sync with blender.
With this, you can also export your masks as textures🥳
I took this footage of some geese at a local lake a few months ago, and tried a set-extension/relighting workflow.
ETF image tools aswell as compify are used for the color management, RotoForge for the rotoscoping.
#blender @bsky.art
Maybe one day I'll learn Godot and expand this a bit in an actual engine, I think that could be pretty funny as a Metroidvania-kinda game
The movement is definitely solid, I'd have to create some sort of combo-based combat though...
Maybe one day I'll learn Godot and expand this a bit in an actual engine, I think that could be pretty funny as a Metroidvania-kinda game
The movement is definitely solid, I'd have to create some sort of combo-based combat though...
So here's something:
Overlays are now (almost) pixel-perfect and no longer blurred!
#b3d
So here's something:
Overlays are now (almost) pixel-perfect and no longer blurred!
#b3d
There's almost no documentation and there are so many edge-cases about how updates work
And all of this just because I can't add my own properties to bpy.types.MaskLayer because it is a subclass of bpy_struct instead of ID😭
Can somebody help me log name changes?
There's almost no documentation and there are so many edge-cases about how updates work
And all of this just because I can't add my own properties to bpy.types.MaskLayer because it is a subclass of bpy_struct instead of ID😭
Can somebody help me log name changes?
It's only a linear distribution and I took some liberty with the strength of the aberration, but other than that physically accurate and as energy-conserving as blender can render glass. Sadly shadow caustics can't help
Here's one of the first renders (100,000 samples, 1h)
It's only a linear distribution and I took some liberty with the strength of the aberration, but other than that physically accurate and as energy-conserving as blender can render glass. Sadly shadow caustics can't help
Here's one of the first renders (100,000 samples, 1h)
This was 200,000 samples and took 2.5h to render
#blender #blender3d #b3d #shader #simulation
@bsky.art
This was 200,000 samples and took 2.5h to render
#blender #blender3d #b3d #shader #simulation
@bsky.art