Mack
macksaur.bsky.social
Mack
@macksaur.bsky.social
Solo indie gamedev making a zeldalike! ...in Godot!

I love exploring dungeons, cool puzzles and rich game mechanics that allow for shenanigans. I may also be susceptible to roguelikes and procgen.
Looking great! also don't forget the incessant beeping on low health!! 😆
September 30, 2025 at 8:54 PM
Yeah, I get what you're saying. But that perceived waste has to be weighed up against the complexity cost of the solutions that you're exploring. It's really difficult thinking vs. just making stuff work.
August 14, 2025 at 5:50 PM
If you can make the trade-offs with round trip time and inefficient compression, I love this stuff. But it's a local minimum of sorts that I don't know shakes out for anything other than having fun writing cleaner code. It's hard to say it's good general principles in every case.
August 14, 2025 at 5:36 PM
Why do you think I love LINQ so much? Every time I use C# I experiment with keeping large parts of the API as lazy abstractions that downstream can remix as required.
August 14, 2025 at 5:36 PM
oooh, wow! looking great! it has lots of charm.
May 9, 2025 at 5:03 PM
hehe, I love the barrels! 💥 More destructible! Boxes? Stacks of papers?
May 9, 2025 at 3:51 PM
thanks! ...ah hecc! I gotta add water ripples!!1
May 9, 2025 at 3:18 PM
thank you! 😭 I spent a lot of time on it trying to get it there! the water dungeon is gonna be crunchy!
May 9, 2025 at 3:43 AM
why choose 😩 I write all three!
May 9, 2025 at 3:28 AM
ooh im in there 😆 I got in *fast*
May 5, 2025 at 10:50 PM
omg lol, have you seen unpack(t, i) at the bottom of www.lua.org/pil/5.1.html?
April 19, 2025 at 3:58 AM