Mack
macksaur.bsky.social
Mack
@macksaur.bsky.social
Solo indie gamedev making a zeldalike! ...in Godot!

I love exploring dungeons, cool puzzles and rich game mechanics that allow for shenanigans. I may also be susceptible to roguelikes and procgen.
e n h a n c e 🔍 #zelda #gameboy #gamedev
September 30, 2025 at 4:12 AM
I've never really understood the draw of CRT shaders... well, until I made one!

Here's a high-res screenshot of the game that got me hooked. I rendered at 🔍8x zoom to hopefully let the details come out. Ah, I've such fond memories of the gb/gbc!

LCD shaders > CRT shaders 😾
#zelda #gameboy #gamedev
September 30, 2025 at 4:07 AM
Been working on a new player sprite and a bunch of new fx. Here's some new materials with sounds! and footprints! #zeldalike #gamedev #indiedev

I will try to post more (I get bummed out easily, sorry 😑) I'm also working up to revealing the actual name of this thing lol. Let me know what you think?
May 9, 2025 at 3:00 AM
Have you ever wanted to iterate every cell from a Rect in Godot?? What do you think of this? 😅 Should I clean this up and make a PR? #godot #gamedev
March 30, 2025 at 1:27 AM
Maybe something this works? If you track the change of state over time you can turn a continuous signal into a pulsed one. But there's not a magic once statement sadly. The variable has to live somewhere and the compiler isn't sure what you want.
March 23, 2025 at 12:25 PM
This floor feels weird. #gamedev #indiegame #pixelart
March 6, 2025 at 7:28 PM
Here's what it looks like specifically with the bow, since this is how I ended up here. I think the bow either needs some kind of hold to strafe, and release to fire, or a dedicated strafe button. Requiring two buttons for an item to be fun has me uneasy.
March 4, 2025 at 4:31 PM
I'm thinking of adding a dedicated strafing button to keep the player locked-on in a particular direction. Maybe I'll just build this into the items that require it? Previously only the sword does this when you hold it out, and the bow is basically a pain to aim consistently. #gamedev #indiegame
March 4, 2025 at 4:23 PM
Look what I did to poor GDScript now, lol. I made the ternary optional. Ok, back to gamedev... #godot #gamedev
March 4, 2025 at 5:32 AM
Q: How many items can the boomerang hold??
A: At least this many items! 😎 Is it too many...? lol
#gamedev #indiegame #pixelart #zeldalike
February 26, 2025 at 7:11 AM
Here's a closer look at just the boomerang picking up some items! How many gems do you think it can hold?? #gamedev #indiegame #pixelart #zeldalike
February 26, 2025 at 1:55 AM
I've been tinkering on this for like forever, I better start showing it off! Here's some basic combat with the boomerang in my game!

What do you think, do you like it? It might one of my favourites. I need to add lots of powerups and enchantments for it. 😏

#gamedev #indiegame #pixelart #zeldalike
February 25, 2025 at 3:35 PM
I started with a very rigid system that just knew how to run the animation for a simple particle, the texture could be customized. Then it grew legs and a physics simulation. The more parameters I added the less I used hard-coded particles. Here's what I've built so far! It needs a going over!
December 31, 2024 at 11:19 AM
I love that the more that I work on my game, the more little snippets and effects I accumulate. These are really satisfying elements to see in games for me. They make pillaging, looting and breaking stuff 👌! Are you the same? #gamedev

(Thanks to @chase-hunter.bsky.social for prompting a video!)
December 31, 2024 at 9:29 AM
So I did a buuuncha more text stuff today. Maybe boring but... necessary. I prettied up the breaking too! There's lots of new opcodes like [fast] or [slow] and a few short escape codes for managing colours like &R; for red etc. What else do I need?... Back to real gameplay soon??? Maybe! 😆 #gamedev
December 30, 2024 at 5:20 AM
Testing out a new text/dialogue system that's easier to work with. I'm missing a few text opcodes still but I wanted to see what it looked like anyway with some effects and ridiculous portraits.

Do you guys like rough gifs like this? or do you just like polished stuff?

#screenshotsaturday #gamedev
December 29, 2024 at 7:39 AM
I've always tinkered on puzzly-arpg prototypes or turn-based procgen roguelikes. It's been a long quest to understand the zen of existing in a discrete space and wanting to share that feeling. There's something special about the way it lets designers *and* players tell stories that I love. #gamedev
December 18, 2024 at 5:35 AM
These levels are old/unfinished, but, I am *very* fond of the contrast in the lighting and shadows. Do you think it suits? or is it too much? I might be breaking some aesthetic rules but I have plans. 👀 #gamedev #godot
December 18, 2024 at 4:38 AM
Raining? In the fire dungeon? At this time of day? Localized entirely within this room? Would you like to see...? #gamedev #indiedev #zelda #godotengine #pixelart
December 2, 2024 at 3:44 AM
Almost done cleaning up the messy code I made throughout the week! And it's still #screenshotsaturday so here's more; watch out for the spinny bois! I'm really starting to enjoy the tileset after a few iterations on the colours. #gamedev
November 30, 2024 at 10:21 PM
Ok, I got distracted, I'm not done tidying up the codebase yet but I wanted to try out a little bit of UX improvement. Do you think I should show the items that are being picked up above the players head? #gamedev #screenshotsaturday
November 30, 2024 at 6:10 PM
Hooray! Lookit, I finally got a Godot label! 🥳 I guess that means it's time for more gamedev!
November 20, 2024 at 4:48 AM
Here's a reason why I don't get any work done lol. Look, list comprehensions! In GDScript! github.com/godotengine/... This isn't helping my goal setting... 🙃 #gamedev #godot
November 19, 2024 at 1:42 AM
These crystal switches and barriers were really fun to make! I'm still procrastinating on some new monster logic but I love interactive mechanics so I took a break for this (and more sound design!). This puzzle checks you know how to trigger the switch remotely. #gamedev #indiedev #indiegame #zelda
November 7, 2024 at 6:38 PM
Second draft of the health bar since moving to Godot 4 and settling on a Gameboy aesthetic. I'm always scared to share UI stuff because it keeps changing and is never complete. It is workable for now. Much more other work to do! #gamedev
October 30, 2024 at 1:27 AM