Majid Rahmani
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ma7id.bsky.social
Majid Rahmani
@ma7id.bsky.social
Game / Level Designer at Black Cube Games
If your game is all about motion and moving, then you won't catch the player's eye with something moving towards their goal.

Instead, you have to make it stale and static.
February 26, 2025 at 6:59 PM
However, there's one thing I believe that can be the golden rule for #leveldesign for every genre, camera or game we're working.

Do what you want but create CONTRAST for your player.

Contrast between mechanics to avoid doing same thing again and again.
Contrast in form, texture, motion and so on
February 26, 2025 at 6:57 PM
Techniques seem to be forgotten or less popular in 1st/3rd camera, can be a huge help in isometric or vice versa.

Breadcrumbing, golden path, movements toward your objective can help a lot while framing or using landmarks don't have the glory of mainstream genres here.
February 26, 2025 at 6:49 PM