Instead, you have to make it stale and static.
Instead, you have to make it stale and static.
Do what you want but create CONTRAST for your player.
Contrast between mechanics to avoid doing same thing again and again.
Contrast in form, texture, motion and so on
Do what you want but create CONTRAST for your player.
Contrast between mechanics to avoid doing same thing again and again.
Contrast in form, texture, motion and so on
Breadcrumbing, golden path, movements toward your objective can help a lot while framing or using landmarks don't have the glory of mainstream genres here.
Breadcrumbing, golden path, movements toward your objective can help a lot while framing or using landmarks don't have the glory of mainstream genres here.