Majid Rahmani
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ma7id.bsky.social
Majid Rahmani
@ma7id.bsky.social
Game / Level Designer at Black Cube Games
Reposted by Majid Rahmani
Revisiting The Door Problem With Liz England - Game Developer Podcast www.gamedeveloper.com/design/revis...
Revisiting The Door Problem With Liz England
This week on the Game Developer Podcast, game designer Liz England joins us to look back on her famous 2014 blog post 'The Door Problem.'
www.gamedeveloper.com
August 27, 2025 at 8:16 PM
Reposted by Majid Rahmani
We’re heading to #Gamescom2025 with a playable demo of Realm of Fame! 💥

Wrestling meets roguelike, come play, chat, or suplex us in Cologne.
Publishers, creators, press, players, let’s connect
August 18, 2025 at 2:10 PM
Reposted by Majid Rahmani
You know what dangerous goods Israel has banned from Gaza over the years?

Pre-2010: lentils, pasta, tomato paste, juice, shaving cream, soda, crayons, soccer balls, toilet paper, books, light bulbs, refridgerators, wheelchairs, chocolate. In February 2009, pasta was allowed.

2025: baby formula .
July 27, 2025 at 2:10 PM
Reposted by Majid Rahmani
oh my fucking god
July 27, 2025 at 2:56 PM
Reposted by Majid Rahmani
No blade. Just bare hands, a grudge, and a Supplex with fate.
What do you think?

Wishlist on Steam
store.steampowered.com/app/3310030/...

#WishlistWednesday #TrailerTuesday #IndieDevHour #gamedev #indiedev #indiegame #GameArt #VideoGameArt #explore
July 23, 2025 at 1:30 PM
Reposted by Majid Rahmani
We’re making a game—where wind demons are your enemy, wrestling is your weapon, and legends are reborn.

Wishlist it on Steam:
store.steampowered.com/app/3310030/...

#IndieGameDev #Roguelike #trailertuesday #VideoGameArt #IndieDevHour
June 10, 2025 at 2:02 PM
We're cooking something new: global standards, local culture
A land carved by wind, broken by time.
The Realm of Winds stretches far—dungeons buried in clouds, a city shattered by storms, and a lone tree holding the ruins like a forgotten pillar of hope.
What would you like to know—or see next—from this world we’re building?
#ConceptArt #IndieGameDev
May 28, 2025 at 7:40 AM
Most of the games I've worked on were more or less in isometric view while so many tips and tricks of #leveldesign being shared here and there, are considered for 1st/3rd person view.

So as I was learning، I had to find a way to translate them into the camera, genre and project I was working.
February 26, 2025 at 6:41 PM
Hey fellow #leveldesign ers.

I don't know when you joined or when will you be, but I'll find you and try to form our community here again.
February 24, 2025 at 9:32 PM
Reposted by Majid Rahmani
Really cool to go back and look at the #leveldesign of #ShadowOfTheColossus how they built in the visual language for gameplay into their structures and their use of shape theory. Classic for a reason if you want to improve your own traversal checkout my book: bit.ly/3tsgQtO
February 24, 2025 at 9:15 AM
Reposted by Majid Rahmani
I'll be speaking at GDC about the level design of Tactical Breach Wizards this year! And everything is fine because I'm definitely on track with my slides and rehearsing because I haven't been distracted and it hasn't been 8 years since I've done this yep everything will be fine please be fine
February 4, 2025 at 5:29 PM