Lyra
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lyralies.bsky.social
Lyra
@lyralies.bsky.social
Game Designer | 3D Artist | Art Director @ Stellius Studio

Currently working on Re:Kindled
(2.5D Survival Horror Rogue-like)
The ribcage is just some simple geometry paired with an off-white emissive material.

The shadow body has the slightest bit of transparency allowing the heart & and ribcage to passthrough. Shouldn't really cause issues at such a low poly count.
April 14, 2025 at 8:05 PM
This project plays with light and dark as a core mechanic. So the exposed ribcage & heart is to have a possible giveaway when they are in the dark. Might be less visible in-engine, don't know just yet.
April 14, 2025 at 6:50 PM
Really depends on what vibe you aiming for I suppose. Personally, I think option B best fits your tone best. Especially if you game is in the inspired by titles like Farcry II and Stalker.
March 17, 2025 at 5:45 PM