Lyra
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lyralies.bsky.social
Lyra
@lyralies.bsky.social
Game Designer | 3D Artist | Art Director @ Stellius Studio

Currently working on Re:Kindled
(2.5D Survival Horror Rogue-like)
Pinned
Moving stuff in to this new platform, it will be a while to get everything ready and settled in.
Working on a new blacksmith NPC, "Thora" after finally getting some free-time from a very hectic September.

I love how she turned out, hope to make her workshop soon.

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #lowpoly #ScreenshotSaturday
September 29, 2025 at 7:22 AM
Got a mockup for gameplay. Explaining ideas with organized visuals is so much less of a headache.

Also working on fixing up the design documentation. So much easier to read and understand now.

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #lowpoly #ScreenshotSaturday
August 9, 2025 at 9:20 PM
Eleanor finally has some color. I'm really happy with how the glow turned out. Now to get her rig all set and ready.

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #lowpoly #ScreenshotSaturday
August 3, 2025 at 4:51 AM
#WIP of another playable character. Eleanor a few more touches before moving onto texturing and a rigging.

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #lowpoly
July 14, 2025 at 3:11 AM
Taking a break from the lowpoly game work and doing a quicker side project. Might make it part of something bigger down the line? Unsure at the moment. Hoping to try out the hand-painted look with this one.

#blender #3d #3dart #3dmodeling #WIP
June 29, 2025 at 9:27 PM
Finally had some time to get more tiles and assets planned out. Need to figure out the best route to condense the textures in an efficient package. For now, I will just cut the UVs as I go.

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #lowpoly
June 23, 2025 at 6:04 PM
Finally beginning to get a real start of a full level tile set. I'm really happy to see this all starting to come together, even if textures aren't even ready at the moment.

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #lowpoly
June 9, 2025 at 7:02 AM
Another planed, playable character ready for animation. The final product came out very clean, I'm incredibly excited to see her in-game.

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #lowpoly
June 2, 2025 at 2:43 AM
A #WIP for another planned playable character. She is around 60% complete? Thank you, @latnorth.bsky.social (please check out their work) for the initial sketch, been a blast to translate the design to the #lowpoly look!

#3d #3dart #blender #indiedev #gamedev #Re:Kindled #PSX #gamedesign #rigging
May 27, 2025 at 5:49 PM
Had some late night motivation to push through some texture work and item sprites ready for testing.

#3d #3dart #blender #indiedev #gamedev #lowpoly #Re:Kindled #PSX #gamedesign #pixelart
May 5, 2025 at 5:44 AM
#blender is full of fun options. Render needs some light clean up but this is super handy to have for later UI elements!

#3d #3dart #indiedev #gamedev #lowpoly #pixelart #Re:Kindled #PSX #gamedesign
April 28, 2025 at 3:46 AM
I discovered NLA in #blender. It doesn't seem too difficult, but I've only really scratched the surface at this point. Keeping all the animations as different tracks & being able to mix them together will be very useful.

#3d #3dart #indiedev #gamedev #lowpoly #Re:Kindled #PSX #gamedesign #rigging
April 21, 2025 at 5:55 PM
Decided to adjust some skin weights and started the process of adding easier to use controllers for the current rigs. I'm sure future me will be grateful.

#3d #3dart #blender #indiedev #gamedev #lowpoly #Re:Kindled #PSX #gamedesign #rigging
April 16, 2025 at 4:36 PM
Another enemy design. A bit on the simple side but I love how they turned out.

These are planned to be more of a general grunt-type threat for the player to deal with.

#3d #3dart #blender #indiedev #gamedev #lowpoly #Re:Kindled #PSX #gamedesign
April 14, 2025 at 5:23 PM
Her rig is all set, but her tank's cables are not as easy to figure out I as would have hoped :/
Hoping some physics added to the mesh in-engine will be the solution I'm hoping for.

#3d #3dart #blender #indiedev #gamedev #lowpoly #Re:Kindled #PSX #gamedesign
April 12, 2025 at 4:38 AM
Finally in a spot to move on to rigging & animation for this asset. Might come back later and add some rust / wear on portions of the mesh, not really sure just yet.

#3d #3dart #blender #indiedev #gamedev #lowpoly #Re:Kindled #PSX #gamedesign
April 10, 2025 at 5:38 PM
Currently tinkering on a #WIP for one of the enemy designs. I'm sure the inspirations are clear. I think I will have a ton of fun trying out some more primal animations when the time comes.

#3d #3dart #blender #indiegdev #gamedev #lowpoly #Re:Kindled #PSX
April 7, 2025 at 6:15 PM
Love to see the progress overtime.
#indiegame #indiedev #gamedev #Re:Kindled #GameDesign #3d
March 31, 2025 at 7:10 AM
Elyse is all set and rigged. I can't wait to do some first passes at different animations. And once the fabric simulation is all set up and working it will be a nice final look.

#3d #3dart #blender #indiegdev #gamedev #lowpoly #Re:Kindled #PSX
March 28, 2025 at 11:58 PM
Finally got some texture on Evie's props. Turns out the skin weights need a bit more tweaking before I start animation / fabric simulations.

Overall, I'm enjoying how she is turning out!

#3d #3dart #blender #indiegdev #gamedev #lowpoly #Re:Kindled #PSX
March 23, 2025 at 10:01 PM
Blender rigs aren't too crazy once you get them rolling. Though skin weights on low poly models can be tricky. Next step are the items and figuring out fabric simulation on the lower portion of her attire, hence the gap on the model.

#3d #3dart #blender #indiegdev #gamedev #lowpoly #Re:Kindled #PSX
March 17, 2025 at 5:15 PM
I got a much cleaner texture pass this time around for Evie! This doesn't look too different, but the process went much faster than my previous texturing workflow.

Hoping to work on textures for a handful of items next.

#3d #3dart #blender #indiegdev #gamedev #lowpoly #Re:Kindled #PSX
March 3, 2025 at 6:56 PM
February really flew by.
Decided to give Evie a better set of UV's before doing a second pass at texturing. Worth the extra effort for less warping.

Having symmetrical UV's incase asymmetrical texturing is needed later on.

#3d #3dart #blender #indiegdev #gamedev #lowpoly #Re:Kindled #PSX #WIP
February 25, 2025 at 6:50 PM
I do plenty of work on a little MC server network. We are finally getting some nice renders for the website. Just a #WIP for one of the "coming soon" art pieces.

It's nice to have a handful of active projects at any given time to help avoid burnout.

#Blockbench #Minecraft #lowpoly #3D #Blender
February 7, 2025 at 8:22 PM
Just started the first of many drafts for control schemes. This portion of any game project can be pretty daunting and is incredibly important to get right. No wonder there are designers who dedicate whole careers to this part of game design.

#indiegame #indiedev #gamedev #Re:Kindled #GameDesign
January 29, 2025 at 6:54 PM