I like having second thoughts about art & shit. Come have a second thought with me.
They/them. No minors.
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Me, an enlightened enby, constantly thinking about the fabulist and oppressive architecture or Francois de Nome.
Me, an enlightened enby, constantly thinking about the fabulist and oppressive architecture or Francois de Nome.
My beloved. It earns every ounce of praise it has amassed. Few things have felt as earnestly mythopoetic as this game, even with so little 'lore'. It is an impressionist painting of an epic poem, with time spent making the world solid and real.
My beloved. It earns every ounce of praise it has amassed. Few things have felt as earnestly mythopoetic as this game, even with so little 'lore'. It is an impressionist painting of an epic poem, with time spent making the world solid and real.
This one is also a foundational text for me. I liked Parappa, but I /loved/ Lammy. It's another music game with a soundtrack worth listening to on its own--doubly so cuz it's a specially recorded album styled as being by Lammy's band Milkcan. God I love this game.
This one is also a foundational text for me. I liked Parappa, but I /loved/ Lammy. It's another music game with a soundtrack worth listening to on its own--doubly so cuz it's a specially recorded album styled as being by Lammy's band Milkcan. God I love this game.
There was a different world we could have lived in, where Squenix chased the open-ended nature of fantasy settings. Spira still looks so gorgeous after all these years, and I think about Yuna and her relationship to religion /so much/. Nothing quite feels like it.
There was a different world we could have lived in, where Squenix chased the open-ended nature of fantasy settings. Spira still looks so gorgeous after all these years, and I think about Yuna and her relationship to religion /so much/. Nothing quite feels like it.
I am that art-trash cat. I felt my mind expand after playing OFF, laugh at that if you want. But it was the key that unlocked games that challenged the medium, and I still think its vibe is pristine and dangerous, like breathing in airborne salt.
I am that art-trash cat. I felt my mind expand after playing OFF, laugh at that if you want. But it was the key that unlocked games that challenged the medium, and I still think its vibe is pristine and dangerous, like breathing in airborne salt.
I am not usually precious about spoilers, but I encourage a playthrough with little preamble. What seems a cheeky story about player agency delivers a beautiful and sad 'final' segment. When the game then asks you to make a specific choice, it seems impossible to do otherwise.
I am not usually precious about spoilers, but I encourage a playthrough with little preamble. What seems a cheeky story about player agency delivers a beautiful and sad 'final' segment. When the game then asks you to make a specific choice, it seems impossible to do otherwise.
Y'all knew it was coming. My specific reason for this is not just about game quality. This was the other game my mom and I played together when I was a kid, and those memories have only made the narrative and themes of the game richer, to me. I always cry at the final prayer.
Y'all knew it was coming. My specific reason for this is not just about game quality. This was the other game my mom and I played together when I was a kid, and those memories have only made the narrative and themes of the game richer, to me. I always cry at the final prayer.
One of the best horror games of the past decade. Its endless gilt baroque death planet sets the stage for an unsettling and unrelenting terror run from enemies that look just like you, and learn from /any/ mechanical choice you make. They won't run, shoot, open doors unless you do, first.
One of the best horror games of the past decade. Its endless gilt baroque death planet sets the stage for an unsettling and unrelenting terror run from enemies that look just like you, and learn from /any/ mechanical choice you make. They won't run, shoot, open doors unless you do, first.
Another PS1/2 RPG that never got quite the same attention as more popular series of the time (or after). It chooses an interesting historical moment to take place in (the years between WWI and II) and integrates some really fun, active parts of the turn-based battling that I love.
Another PS1/2 RPG that never got quite the same attention as more popular series of the time (or after). It chooses an interesting historical moment to take place in (the years between WWI and II) and integrates some really fun, active parts of the turn-based battling that I love.
You want to talk about RPGs I spent inordinate amounts of time on? No Final Fantasy stands up to my dedication to The Legend of Dragoon as a teenager. Lavitz's death means more to me than Aerith's; that's not a critique of FF7, it just is a truth about me.
You want to talk about RPGs I spent inordinate amounts of time on? No Final Fantasy stands up to my dedication to The Legend of Dragoon as a teenager. Lavitz's death means more to me than Aerith's; that's not a critique of FF7, it just is a truth about me.
I am not here to compare Davey Wreden games. As much as I adore The Stanley Parable, though, The Beginner's Guide has a last act turn that battered me so beautifully when I first played it. I sat quietly for a long time after I finished this short masterpiece.
I am not here to compare Davey Wreden games. As much as I adore The Stanley Parable, though, The Beginner's Guide has a last act turn that battered me so beautifully when I first played it. I sat quietly for a long time after I finished this short masterpiece.