Harry Lundström
banner
lundstroem.bsky.social
Harry Lundström
@lundstroem.bsky.social
iOS, game and audio dev. I made Septourian, snibbetracker and a few other things.
This is a roguelike / mystery dungeon kind of game I'm working on. Will be using the C64 palette and realtime synthesized chiptune audio for music and sfx, as well as a CRT shader for that additional retro vibe 😄 bsky.app/profile/lund...
Adding some "delicious" dungeon foods; Quaffing a potion of resist poison before consuming alleviates most of the bad effects, though there's still a 5% risk of contracting plague (less if your vitality stat is good). #indiegames #dungeoncrawler #roguelike #pixelart
October 11, 2025 at 10:58 AM
These rats have a natural trait of 200% plague resistance, so they're happy to marinate in their own sauces. Also after some more extensive playtesting it has dawned on me that the biggest challenge in this project will be to balance the system, but it's something that I'm looking forward to!
October 4, 2025 at 7:23 AM
Thank you! 🙏 And thank you for the offer, I will however be doing all audio work in this obscure tool 😁 (generates waveforms in real time to save space).
September 27, 2025 at 4:05 PM
Early playtesting and doing it in steps helped me. It was almost impossible to structure the "complete" version on paper so I started with a simple one where enemies just located the closest target and used pathfinding to go towards and attack it. Once that was in place I could take the next step.
September 21, 2025 at 10:31 AM
I think it's one of those things you have to explore the limits of until you know how to scope it. Playtesting is probably key to see if it's enough or need more tweaking etc. I expect that I will probably add more targeting options as the only parameter I evaluate now is hp 😄
September 21, 2025 at 10:12 AM
I've been doing the same recently, and the biggest win for me so far is that I've never really done anything this advanced before, so the learnings and just getting into the mindset for an actual implementation has been invaluable 😊
September 21, 2025 at 9:58 AM
Does it include any built in editors for gfx or sfx/music?
September 18, 2025 at 3:43 PM
🤣👍👊🏼
September 16, 2025 at 7:05 PM
Yeah that's weird, could've at least sent an email or something😅
September 15, 2025 at 4:01 PM
Wohoo!
September 15, 2025 at 3:28 PM
Thanks! Most of the assets are from an RPGMaker pack, though I’m quite pleased with the retro vibe overall, in part thanks to the CRT shader 😁
September 13, 2025 at 11:30 AM
I'm in the same situation.. My hope is that it will come to me eventually 😅🤞
September 12, 2025 at 7:44 AM