Harry Lundström
banner
lundstroem.bsky.social
Harry Lundström
@lundstroem.bsky.social
iOS, game and audio dev. I made Septourian, snibbetracker and a few other things.
Added food item degradation mechanism where everything eventually turns into slop if carried around for too long. Will be taking some time off this project and pick up development in December again. #screenshotsaturday #indiegame #ゲーム制作 #ドット絵
October 18, 2025 at 11:51 AM
This week I did a lot of balancing of the leveling and eq system, added carry weight limits and started on a hub + tutorial area. I find myself getting drawn in more often when playtesting which is a good sign that I'm on the right track. #screenshotsaturday #indiegame #ゲーム制作 #ドット絵
October 11, 2025 at 10:29 AM
Had to review the changelog to remember what I've been working on this week, but some UI/UX, hunger system and the ability for NPCs to consume food and scavange for it among loot. Also here's the player being chased by a plague rat. #screenshotsaturday #indiegame #ゲーム制作 #ドット絵
October 4, 2025 at 7:16 AM
Adding some "delicious" dungeon foods; Quaffing a potion of resist poison before consuming alleviates most of the bad effects, though there's still a 5% risk of contracting plague (less if your vitality stat is good). #indiegames #dungeoncrawler #roguelike #pixelart
September 30, 2025 at 11:15 AM
Thank you! 🙏 And thank you for the offer, I will however be doing all audio work in this obscure tool 😁 (generates waveforms in real time to save space).
September 27, 2025 at 4:05 PM
Lots of work on settings menu this week; Key and gamepad button bindings took more time than expected due to supporting both native macOS/iOS and SDL2. Still some settings left to add though, but the main structure is in place at least. #screenshotsaturday
September 27, 2025 at 1:49 PM
The prototype has been getting a lot more playable this week since the core functionality solidified. Here's an example of a battle between warriors, necromancers, healers and raised skeletons from both factions. #screenshotsaturday #indiegame
September 20, 2025 at 11:23 AM
Most of this week's work has been about going through the core functionality, validating that everything works as it should and cleaning up where necessary. I also added new fonts and border seen in the screenshot. #screenshotsaturday #indiegame #prototype
September 13, 2025 at 10:13 AM
Using a randomised palette swapper while testing, these fine autumn colours appeared 🍁🍂 #indiegame #prototype
September 10, 2025 at 11:19 AM
Work with fleshing out the behavior engine has continued this week, and took a detour to investigate Japanese language support. I find the lower one a bit more readable than the upper, what do you think? #screenshotsaturday #ドット絵 #日本語
September 6, 2025 at 6:39 AM
Behaviour engine foundation is in place. It's a priority based list for each entity iterated each tick. The necromancer in the example will try raise a corpse if the resources are available and within line of sight. If not they will just go with a regular attack. #screenshotsaturday
August 30, 2025 at 12:20 PM
Cleared Human Mission 11: Betrayal and the Destruction of Alterac yesterday. It’s one of my most enjoyed maps so far in that it employed really clever use of terrain and was pretty chill overall. I chopped a path through the woods top left and made a sneak attack eastwards. #warcraft2
August 26, 2025 at 7:13 AM
Back from vacationing and continuing work on this prototype. Not much visual progress has been made other than an updated attack animation. Most of the focus forward will be on the entity behaviour engine which I will hopefully complete next week. #screenshotsaturday
August 23, 2025 at 10:17 AM
I’ve been playing a fantranslation of Treasure Hunter G for SNES recently and apart from a few UX quirks I like it! Especially the tactical battle system. For some reason it reminds me of Super Mario RPG which is very nice. Too bad Square never released it outside of Japan. #minireview
July 29, 2025 at 5:21 PM
Completed a full playthrough of the Orc campaign in Warcraft II today. I played it as a kid but never got very far. Some of the last missions were tough as nails so did cheat a bit. Very charming game although a bit annoying unit micro management #minireview #warcraft2 #WarcraftII
July 27, 2025 at 5:02 PM
Experimenting with CRT shader. The yellow tiles are placeholders for the field of view actionable area. #screenshotsaturday #prototype #indiegame
July 26, 2025 at 1:43 PM
Love this Septourian review, it's exactly what I wanted to explore in this game! #septourian #indiegamereview #appreview #indiegame
July 26, 2025 at 9:37 AM
Pathfinding testing, gridbased movement and attacks. #screenshotsaturday #indiegame #prototype
July 12, 2025 at 12:32 PM
From the second row in UFO50; Block Koala. This is a sokoban variant with blocks that have special rules regarding how they can be pushed in relation to adjacent blocks, and merged etc. Mind bending! 😵‍💫 #ufo50 #minireview
July 9, 2025 at 6:46 PM
I tried out the first row of games in UFO50 and my favourite was Magic Garden. A kind of mix between Snake and PAC-MAN, probably more, very challenging! #ufo50 #minireview
July 6, 2025 at 4:08 PM
Prototyping. Judging from this screenshot alone, what kind of game do you think it will be? #screenshotsaturday
July 5, 2025 at 3:40 PM
A few Septourian updates:
iOS version 1.2.0 adds support for landscape mode and external gamepad. Also it’s on a discount until the end of July itunes.apple.com/us/app/septo... #septourian #indiegame #appraven #appstore
July 3, 2025 at 11:06 AM
Septourian review from @appraven.bsky.social
I’d say that it reflects my own view of the game pretty well (with its flaws and strengths)
April 30, 2025 at 3:35 PM
The Big Agenda thing explains why I dislike a lot of modern languages.. Seeing Swift slowly slide in to some kind convoluted hypercomplex modern C++ is sad. Nice to see that Odinlang seems to have gotten it right though! zylinski.se/posts/introd... @zylinski.se
March 17, 2025 at 9:24 AM
March 2, 2025 at 7:27 AM