Luminore
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luminore.bsky.social
Luminore
@luminore.bsky.social
Working on a game called Decurion. That's about it.
https://store.steampowered.com/app/2751560/Decurion/
September 19, 2025 at 6:31 AM
testing how random the level can get
#indiegame #decurion #gaming #steam #arcade #gameplay #topdownshooter
September 1, 2025 at 7:01 AM
Last enemy added (called Stratos). Main movement pattern - follow player and self-destruct. Here’s how it looks.

#gamedev #indiegame #difficult #decurion #gaming #steam #arcade
August 21, 2025 at 6:08 AM
August 5, 2025 at 3:43 AM
July 10, 2025 at 6:17 AM
Last anomaly (ReMaze) is complete.
#gamedev #indiegame #difficult #decurion #gaming #steam
July 7, 2025 at 6:05 AM
Nozomi is now in playtest. All mechs are complete.
#gamedev #indiegame #difficult #decurion #gaming #steam
June 30, 2025 at 9:26 AM
Klaus is now in playtest.
#gaming #gamedev #indiegame #decurion
June 13, 2025 at 5:38 AM
Time for a new trailer!

#gaming #gamedev #indiegame #decurion
February 10, 2025 at 3:26 AM
Working on a new main menu, in game color palette and fixing bugs for the coop mode. #gaming #indiegames #steamgames #gamedev #decurion
January 25, 2025 at 9:51 AM
I got some feedback that it can be a bit tricky to navigate when the player is only visible as a silhouette behind obstacles. So, I’ve made some changes.

#gaming #indiegame #indiedev #decurion #unity3d
December 24, 2024 at 8:57 AM
My implementation of a particle attraction/pulling effect in Unity. Had fun with this one!

#gaming #indiegame #decurion #unity3d
December 17, 2024 at 10:28 AM
Little effect to highlight the state transition.

#gaming #indiegame #decurion
December 16, 2024 at 4:28 AM
There’s something satisfying about watching the numbers go up.

#gaming #indiegame #decurion
December 9, 2024 at 5:15 AM
December 8, 2024 at 8:38 AM