Luminore
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luminore.bsky.social
Luminore
@luminore.bsky.social
Working on a game called Decurion. That's about it.
https://store.steampowered.com/app/2751560/Decurion/
I uploaded the web demo of Decurion on Itch today. Works in the browser now. Looks a bit different because of the WebGL but it works fine. Here`s the link if anyone wants to play around:
luminore.itch.io/decuriontheg...

#gaming #indiegame #decurion
Decurion web version by luminore
A one-shot, one-kill top-down shooter. Defend the base and push forward.
luminore.itch.io
September 26, 2025 at 12:50 PM
September 19, 2025 at 6:31 AM
Reposted by Luminore
September 2, 2025 at 5:11 PM
testing how random the level can get
#indiegame #decurion #gaming #steam #arcade #gameplay #topdownshooter
September 1, 2025 at 7:01 AM
Reposted by Luminore
New look at 'Better Than Dead', a bodycam FPS game set in Hong Kong.

To be published by MicroProse.

Steam page: store.steampowered.com/app/2599690

#indiegames #indiegame #steam
August 22, 2025 at 3:41 AM
Last enemy added (called Stratos). Main movement pattern - follow player and self-destruct. Here’s how it looks.

#gamedev #indiegame #difficult #decurion #gaming #steam #arcade
August 21, 2025 at 6:08 AM
Reposted by Luminore
This week, I worked on the background graphics for Stage2.
The second stage is set in the sky, so it’s going to be an aerial battle.
Next up, I’ll be building the level and adding some new enemies!
#GameDev #IndieGameDev #GodotEngine #solodev
August 17, 2025 at 6:22 AM
August 5, 2025 at 3:43 AM
July 10, 2025 at 6:17 AM
Last anomaly (ReMaze) is complete.
#gamedev #indiegame #difficult #decurion #gaming #steam
July 7, 2025 at 6:05 AM
Nozomi is now in playtest. All mechs are complete.
#gamedev #indiegame #difficult #decurion #gaming #steam
June 30, 2025 at 9:26 AM
Klaus is now in playtest.
#gaming #gamedev #indiegame #decurion
June 13, 2025 at 5:38 AM
Reposted by Luminore
Marble buildings are working out nicely. Here's 1 new building from each faction. #gamedev #indiegames

Neon, Marble, & Rust
February 16, 2025 at 1:49 PM
I'll just leave this here. Stop by if you're interested!

#steamcouchcoop #couchcoop #couchcoopfest #steamcouchcoopfest #decurion
February 10, 2025 at 7:58 AM
Time for a new trailer!

#gaming #gamedev #indiegame #decurion
February 10, 2025 at 3:26 AM
Demo is updated to the new version.
This version focuses on revamping visuals and fixing bugs in co-op mode.

Quick example of Level1 new/old visuals.

#gaming #indiegame #indiedev #decurion #couchcoop
January 27, 2025 at 2:28 AM
Working on a new main menu, in game color palette and fixing bugs for the coop mode. #gaming #indiegames #steamgames #gamedev #decurion
January 25, 2025 at 9:51 AM
I got some feedback that it can be a bit tricky to navigate when the player is only visible as a silhouette behind obstacles. So, I’ve made some changes.

#gaming #indiegame #indiedev #decurion #unity3d
December 24, 2024 at 8:57 AM
After all this time? Always.

#gaming #homm3
December 23, 2024 at 1:49 PM
Reposted by Luminore
so many variations, not enough time to explore them all #shaders
December 23, 2024 at 9:39 AM
Reposted by Luminore
First mecha reveal, handling smooth rotation when changing movement direction 🙌😎

#monolithBattles #indiegame #indiedev #indiegamedev
December 22, 2024 at 1:54 PM
My implementation of a particle attraction/pulling effect in Unity. Had fun with this one!

#gaming #indiegame #decurion #unity3d
December 17, 2024 at 10:28 AM
Little effect to highlight the state transition.

#gaming #indiegame #decurion
December 16, 2024 at 4:28 AM
Second playable pilot

#indiegame #gaming #decurion
December 15, 2024 at 8:57 AM
Reposted by Luminore
Had fun sketching up this lil' mage guy.

#pixelart #1bit #monochrome #mage #pixel-art #gamedev #indiedev
December 10, 2024 at 10:42 AM