LuisjaDev
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luisjakg.bsky.social
LuisjaDev
@luisjakg.bsky.social
Independent game developer, visual artist and musician - Currently working on an unannounced game!
It was a bit of a nightmare to get it working in multiplayer not gonna lie, but i’m really happy with how it turned out!
October 4, 2025 at 8:18 PM
Btw, this already works on multiplayer! Other players will see the character's dialogue above them:
October 4, 2025 at 7:36 PM
Finally, String tables have the actual dialogue! You can also call certain animations/morph targets in-text which helps a lot when making expressive dialogue!
October 4, 2025 at 7:34 PM
Dialogue Sessions will then choose the string table to read from:
October 4, 2025 at 7:33 PM
Dialogue Managers choose which dialogue session will be chosen when the player interacts with a Character:
October 4, 2025 at 7:17 PM
I created a custom dialogue tool using Generic Graph for unreal, it consists of Dialogue Managers -> Dialogue Session -> String Tables.
October 4, 2025 at 7:11 PM
Thanks! I'm using a render target and taking the position of the mouse in order to draw, something cool I did to make it smoother when drawing rapidly is interpolate mouse positions between frames and fill in the gaps with extra dots in order to avoid dotted lines, the video is a good start :)
How To Make A Paint System In Unreal Engine ( Render Targets )
YouTube video by Unreal University
www.youtube.com
May 7, 2025 at 9:54 PM