LuisjaDev
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luisjakg.bsky.social
LuisjaDev
@luisjakg.bsky.social
Independent game developer, visual artist and musician - Currently working on an unannounced game!
With #witchhatatelier releasing this year, I’m very excited to share more of the game I’m working on which features a "very" similar magic system.

Here’s one of the special effects that plays when you initialize a water spell. Feedback/Ideas are very welcome!

#indiedev #gamedev
January 7, 2026 at 2:27 AM
It was a bit of a nightmare to get it working in multiplayer not gonna lie, but i’m really happy with how it turned out!
October 4, 2025 at 8:18 PM
Btw, this already works on multiplayer! Other players will see the character's dialogue above them:
October 4, 2025 at 7:36 PM
Finally, String tables have the actual dialogue! You can also call certain animations/morph targets in-text which helps a lot when making expressive dialogue!
October 4, 2025 at 7:34 PM
Dialogue Sessions will then choose the string table to read from:
October 4, 2025 at 7:33 PM
Dialogue Managers choose which dialogue session will be chosen when the player interacts with a Character:
October 4, 2025 at 7:17 PM
I created a custom dialogue tool using Generic Graph for unreal, it consists of Dialogue Managers -> Dialogue Session -> String Tables.
October 4, 2025 at 7:11 PM
Wanted to do a little showcase of one of the characters in the game. Also, if you guys are interested in how the dialogue works, I'll show a bit in the replies! 👇

#UnrealEngine #IndieDev #Gamedev
October 4, 2025 at 6:54 PM
Skate with a rock! (Cause why not :D)

Development is going really well, more stuff soon!
#UnrealEngine #IndieDev #Gamedev
July 29, 2025 at 7:52 PM
Reposted by LuisjaDev
Hiya,

A few weeks ago I started development on a game about skiing and exploring.

Here’s a first look…

#RedcedarStroll ❄️

#gamedev #indiedev #indiegame #godot #godotengine
May 10, 2025 at 11:16 PM
Thanks! I'm using a render target and taking the position of the mouse in order to draw, something cool I did to make it smoother when drawing rapidly is interpolate mouse positions between frames and fill in the gaps with extra dots in order to avoid dotted lines, the video is a good start :)
How To Make A Paint System In Unreal Engine ( Render Targets )
YouTube video by Unreal University
www.youtube.com
May 7, 2025 at 9:54 PM
Here’s a quick showcase of what I’m working on: I trained a neural network to detect various symbols (each mapped to its own functionality) and dynamically load spells based on the detection results. Best of all, the system already supports multiplayer!

#gamedev #ue5 #unrealengine
May 7, 2025 at 6:45 PM
Hey everyone! I’m Luis, an indie game dev crafting a game with a magic system inspired by Witch Hat Atelier. I’ll be sharing behind-the-scenes snippets and progress updates here, so stick around! Want to see more of my work? Check out my socials: linktr.ee/luisjakg
@luisjakg | Linktree
Linktree. Make your link do more.
linktr.ee
May 7, 2025 at 5:26 PM