Sergio
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lucasserrano.bsky.social
Sergio
@lucasserrano.bsky.social
Hello! My name is Sergio and I'm a game dev making cool little games. (He/Him)

Check out some of the cool things I do: https://s-lucasserrano.github.io/Portfolio/
Salió el Silksong
September 4, 2025 at 8:15 PM
April 23, 2025 at 8:50 PM
mismo videito con el dialogo en español como god inteded
April 16, 2025 at 12:19 PM
Updated Sysyphus Ciggy Money, our jam game about finding money between the cushions to buy a cigarette.

New look, new feel and now in English:
lucasserrano.itch.io/sysyphuscigg...
April 16, 2025 at 12:02 PM
April 14, 2025 at 6:27 PM
I published a little Guns N Ghosts update. I've turned up the ghost spawn rate so the game gets to the interesting part faster, among other small gameplay tweaks.

🔗 lucasserrano.itch.io/gunsnghosts
March 29, 2025 at 8:44 PM
Seriously, this game is beautiful, the 2D hand-made animations are great and I love the different creatures that populate every corner. I just think they are neat haha
December 23, 2024 at 3:03 PM
I want to upload to GitHub more of the silly things I experiment with on Unity. The other day I thought it would be cool to add notes on game objects like you add comments to code so I made this. Perfect to remember that the game stops working if you delete that mysterious cube.
November 28, 2024 at 9:36 PM
You need to hurry now

#GameDev #IndieDev
November 9, 2024 at 3:36 PM
My last game from the archive! Guns 'N' Ghosts is a little arcade game that humbly asks the question “What if Pac-Man had a fucking Gun?”

🔗 lucasserrano.itch.io/gunsnghosts
October 20, 2024 at 6:22 PM
Rock Paper Go! is another game I made a little time ago. Is Rock Paper Scissors but you can change your hand as much as you want before the time runs out.

A local multiplayer minigame playable from the browser: lucasserrano.itch.io/rockpapergo
October 7, 2024 at 9:19 PM
Speed Rogue was a small prototype, maybe even a demo, that I made a few years ago intending to make a bigger game. The project was a little out of scope for me, so I stopped it to focus on smaller pieces more compatible with a full-time job.
September 22, 2024 at 3:30 PM