Sergio
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lucasserrano.bsky.social
Sergio
@lucasserrano.bsky.social
Hello! My name is Sergio and I'm a game dev making cool little games. (He/Him)

Check out some of the cool things I do: https://s-lucasserrano.github.io/Portfolio/
a flannel shirt vs a fresnel shirt
November 1, 2025 at 8:43 PM
Vi esto y le hice captura jaja Si le das juegas con él a los dados. Entiendo que esto pasa porque a la persona traduciendo esto se le da la palabra "play" sin contexto.
September 10, 2025 at 7:05 PM
Salió el Silksong
September 4, 2025 at 8:15 PM
April 23, 2025 at 8:50 PM
mismo videito con el dialogo en español como god inteded
April 16, 2025 at 12:19 PM
Updated Sysyphus Ciggy Money, our jam game about finding money between the cushions to buy a cigarette.

New look, new feel and now in English:
lucasserrano.itch.io/sysyphuscigg...
April 16, 2025 at 12:02 PM
April 14, 2025 at 6:27 PM
April 2, 2025 at 3:52 PM
my man!!
April 2, 2025 at 3:41 PM
I published a little Guns N Ghosts update. I've turned up the ghost spawn rate so the game gets to the interesting part faster, among other small gameplay tweaks.

🔗 lucasserrano.itch.io/gunsnghosts
March 29, 2025 at 8:44 PM
I'm gonna start this year readings with this bad boy
January 16, 2025 at 8:39 AM
I've finally played Luftrausers. This is 100% my jam. Pure Vlambeer juice, great game feel and moment-to-moment gameplay with simple elegant controls.
December 30, 2024 at 7:45 PM
Seriously, this game is beautiful, the 2D hand-made animations are great and I love the different creatures that populate every corner. I just think they are neat haha
December 23, 2024 at 3:03 PM
Played GRIS. A beautiful game that has some clever little explorations of its movement mechanics without hard-core reflex challenges. Never losing its target of creating a contemplative and moody experience, I see its simplicity as part of its appeal. It has really good pacing too.
December 23, 2024 at 3:03 PM
He talks about how he wants them to outlive him and roam the earth forever. I love the idea of these machines walking through a world beyond ours, with its eerie and ominous vibe, their origins forgotten and considered sacred by the remnants of humanity.

His drawings also look dope.
December 10, 2024 at 9:29 PM
I've also played Storyteller. A puzzle game like I like puzzle games: easy haha. I find a lot of puzzle games to be too difficult for my dumb ass. I think Storyteller has the perfect difficulty for it to be a cool challenge but not enough to be frustrating.
December 7, 2024 at 6:51 PM
I want to upload to GitHub more of the silly things I experiment with on Unity. The other day I thought it would be cool to add notes on game objects like you add comments to code so I made this. Perfect to remember that the game stops working if you delete that mysterious cube.
November 28, 2024 at 9:36 PM
You need to hurry now

#GameDev #IndieDev
November 9, 2024 at 3:36 PM
fuck it up and had to take extreme measures
October 27, 2024 at 9:17 PM
I’ve read Game Feel, by Steve Swink. Other resources about the topic are more like lists of concrete things to add to a game. But this book tries to set a more general definition of game feel, what elements affect it and the principles that allow us to craft great feeling games.
October 22, 2024 at 6:21 PM
My last game from the archive! Guns 'N' Ghosts is a little arcade game that humbly asks the question “What if Pac-Man had a fucking Gun?”

🔗 lucasserrano.itch.io/gunsnghosts
October 20, 2024 at 6:22 PM
I think the downside (more like a secondary effect really), is that static variables don't get reset between plays in the editor. This code will only print a value of 3 the first time you hit play after a domain reload, but a 7 the rest of the times until the next one.
October 19, 2024 at 3:58 PM
Rock Paper Go! is another game I made a little time ago. Is Rock Paper Scissors but you can change your hand as much as you want before the time runs out.

A local multiplayer minigame playable from the browser: lucasserrano.itch.io/rockpapergo
October 7, 2024 at 9:19 PM
Just played Umirangi Generation, great little game. Enviromental storytelling at its finest. A game about making photos that tells the story of the end of the world and talks about the feeling of living through it without the power to act on it, all without saying a word.
October 6, 2024 at 3:01 PM
Speed Rogue was a small prototype, maybe even a demo, that I made a few years ago intending to make a bigger game. The project was a little out of scope for me, so I stopped it to focus on smaller pieces more compatible with a full-time job.
September 22, 2024 at 3:30 PM