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lowagner.bsky.social
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@lowagner.bsky.social
hobby game developer working in #GodotEngine, currently making a Super Monkey Ball-inspired Metroidvania

warning: random chance of starting a new project every month

thoughts shared here are my own, and not reflective of any company i work for.
added a volcano attack pattern, somehow also got ascending into the sky for free #godot #gamedev #indiedev
November 18, 2025 at 3:58 PM
i'm excited for this game!

(small typo: #metroidvania :))
November 17, 2025 at 2:34 PM
well, one attack pattern is there. not super menacing yet though #godot #gamedev
November 14, 2025 at 2:43 PM
introduced another element type for the eloquently named "ball thrower", this one is lava ball. #godot #gamedev
November 13, 2025 at 1:43 PM
now we're getting some attack patterns. also i'm really good at aiming #godot #indiedev #firsttry
November 12, 2025 at 9:48 PM
trying to roll my own joint* because i couldn't get Generic6DOFJoint3D to work for me but not sure this is better #godot #gamedev

*not marijuana
November 12, 2025 at 5:29 PM
we're starting to get somewhere with the new enemy #godot #gamedev
November 12, 2025 at 1:25 AM
this single-handedly ruined TOTK for me.
I read a thread about games with terrible UI earlier and this video has been destroying me all day.
November 10, 2025 at 2:40 PM
definitely need to spend time on adding enemies to the world, so working on a new enemy type. #godot #gamedev
November 10, 2025 at 2:37 PM
doing a re-read of Dr. McNinja and this line either didn't age well or, ultra plot twist, the government is now filled with ghosts. @drhastings.bsky.social
November 8, 2025 at 9:49 PM
playing around with github.com/c2i-junia/ru...

first thing i ever do with a #minecraft clone fork is boost the player speed. gotta go fast
GitHub - c2i-junia/rustcraft: Minecraft game clone written in Rust.
Minecraft game clone written in Rust. Contribute to c2i-junia/rustcraft development by creating an account on GitHub.
github.com
November 4, 2025 at 2:41 PM
i think i will reset dash/double jump when you get hurt, even though Hollow Knight (primary inspiration) doesn't do that. it means you could theoretically tank some damage to sequence break but it also should be less frustrating when platforming. #gamedev #godotengine
November 2, 2025 at 5:13 PM
joints are weird in #godot, make sure to reset them if you change any properties of your rigid bodies #gamedev #indiedev
November 2, 2025 at 4:58 PM
it's ok if you can't cross the spike ball chain bridge on first try #godot #gamedev
November 1, 2025 at 1:16 PM
hanging chains in game #godot #gamedev
October 31, 2025 at 2:31 AM
hanging chains between two anchors was a fun vector constraint problem. #godot #indiedev #math
October 31, 2025 at 2:22 AM
October 29, 2025 at 12:33 AM
my #silksong review -- love the universe, but feels like a slog, and white-palace area plz -- steamcommunity.com/profiles/765...
Steam Community :: lowagner :: Review for Hollow Knight: Silksong
Silksong is a beautiful, expansive game. the biomes are amazing and detailed as in Hollow Knight (HK), the enemies are varied and plentiful. the beast shard economy for tools isn't as bad as i thought...
steamcommunity.com
October 10, 2025 at 12:55 PM
we have a few hollow knight stuffies, including hornet. the daughter is requesting bell beast as well.
September 29, 2025 at 12:13 AM
holy smokes, Reloaded into the Other World is a great #webtoon
September 27, 2025 at 3:14 AM
added a race track! uh, might be a little too hard to complete right now #godot #gamedev
September 26, 2025 at 1:38 PM
healing will give 3 hearts on easy, 2 hearts on normal, and 1 heart on heard. er, hard. #indiedev #godot #accessibility
September 25, 2025 at 1:15 PM
even breakable blocks should have difficulty modifiers! #gamedev #accessibility
September 25, 2025 at 1:43 AM
kept adjusting the movement speed up but was dealing with a "not tasting the increasingly salted soup" issue. now i have to rename the game to HYPER BALL EXPLORER #godot #gamedev
September 24, 2025 at 2:10 AM
the magic meter actually works now? and it's got two tiers?? #amazing #godot #gamedev
September 23, 2025 at 11:36 PM