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louve.systems
@louve.systems
sphinx de quartz noir, sois juge de mon vœu
game dev on my own and at @thegamebakers.com
each new Visual Studio feature is more useful than the last
November 3, 2025 at 7:52 PM
did they forget to fix it in post or did they fix it too much

i cant tell
September 17, 2025 at 11:06 PM
September 7, 2025 at 11:29 AM
Helped my cousin out yersteday on a tech problem with her computer.

The problem? OneDrive wiped every single file after she accidentally turned it on in the "welcome tour" you get after an update.

The solution? There's no solution. Everything is lost. Files cannot be recovered.
August 28, 2025 at 7:23 AM
"Show less like this" doesn't seem to have any effect, so this oughta do it
August 4, 2025 at 10:49 PM
May 10, 2025 at 5:28 PM
This is a good example of UX that keeps the user out of control of the process. No error message, no detail of what went wrong and what to do - user has no choice but to bang their head against the wall in an identical fashion, do random tweaks, or ask for help like a child asking their parents. UX.
April 17, 2025 at 5:06 AM
You have to sign in to use the Whiteboard.
April 10, 2025 at 5:25 PM
what have i done
March 16, 2025 at 2:20 PM
i mean.... i guess that's it!

With the loading, graphics and sounds fixed, I just added a little visual for when the game is selected, and voilà?

PS3 build is even faster than Xbox's, I guess it _is_ a supercalculator after all... :P
March 15, 2025 at 6:32 PM
okay well nevermind. The drums track yearns for PCM Streaming. The rest seems to tolerate mp3.

I think I've fixed that graphical glitch with the left-split. It was due to a combination of RawImage being sorted wrong on the canvas, inducing ZFight on the screen, & Camera clear mode not being opaque
March 15, 2025 at 6:01 PM
HELL YEAG now there's a few wrong things here but i'm happy to see that screen.
March 15, 2025 at 4:53 PM
Unity 5.4.0b1 loves it when you reload code with the PS3 plugin loaded
March 15, 2025 at 4:29 PM
OKAY so turns out any Development build will crash instantly because the Profiler, included by default, crashes it as soon as it gets the chance;

By removing the profiler and making a Release build we've reached Cube%
March 15, 2025 at 4:17 PM
huh. whomstdve? nav mesh agent? i ain't using no nav mesh agent. What are you talking about
March 15, 2025 at 3:48 PM
Starting the work on the PS3 port of XvY

Current status: An empty scene with a floating cube instantly crashes the PS3.

Preloading any Unity shader makes the build process hang forever.

Also each time I start building, the Target Manager remotely crashes the PS3.

off to a great start!
March 15, 2025 at 3:19 PM
finally after three nights of work i got stable 60 FPS on X🅱oss360!!!!

it was hell but i'll eventually convince my self it was worth it.

The lesson here is that Unity Standard Diffuse Shader is evil and wants to kill you.

... now to move on to the PS3
March 14, 2025 at 9:17 PM
working on a... so far unnamed DirectX9 disassembler to turn dxil bytecode into human-readable HLSL code

the dexilifier? dedx9ifier? reshaderer? depixifier? help
February 9, 2025 at 2:54 PM
quick draw what you're wearing, 5 minutes max
January 23, 2025 at 10:35 PM
December 17, 2024 at 11:16 PM
in my dreams i see that place
December 14, 2024 at 12:17 AM