Lotof
lotofstudio.bsky.social
Lotof
@lotofstudio.bsky.social
Solo game dev by night using Godot engine.

https://lotofstudio.games/
So, I needed to target android 35, so I reworked the whole backend because why not. And fixed the old replays. And look, the HUD is ugly, let's redesign. But deadline is coming! Anyway, new version is released, give it a try. lotofstudio.games #HomeSheepHome #indiedev #solodev #GodotEngine
November 2, 2025 at 7:39 AM
Unfortunately, there’s no built-in way in #GodotEngine to retrieve a custom scene tile from a TileMapLayer. My workaround: loop through the children and match them by position. #indiedev #solodev
August 29, 2025 at 2:18 PM
After I realized my TileMap is usually tiny (like 10-20 tiles) I went with a brute-force approach. Result is satisfying. Also it's only a few usec. #GodotEngine #indiedev #solodev
August 27, 2025 at 8:01 AM
Does anyone know how to figure out the bounding rectangle of an isometric TileMapLayer in #Godot? get_used_rect() is returning it for normal Square not for the isometric. #indiedev #solodev
August 26, 2025 at 3:43 PM
Finally, I got the google play services plugin working. It's very difficult to get somethings done when you have like 1 hour at night in every 3rd day with interruptions. #HomeSheepHome #indiedev #GodotEngine
January 25, 2025 at 1:53 PM
Working on the v2 backend of GooglePlayServices for my game #HomeSheepHome. Planning to create a tutorial when it's done. #indiedev #GodotEngine
December 30, 2024 at 12:53 PM
Upgrade stories - Signals: Transforming signals in general goes well. I got only one instance where the converted one had syntax error, brackets were not matching. Also, the connect method did not use the new way, it kept using the old, string based one #GodotEngine #indiedev #HomeSHeepHome
December 6, 2024 at 10:30 AM
Upgrade stories - Theme: Themes are need to be reconfigured. Font size, texture margins are lost. I also had a font size animation which I needed to redo. All together it worth to rethink your theme, the new theme system was more flexible and friendly for me. #GodotEngine #indiedev #HomeSheepHome
December 5, 2024 at 11:54 AM
Upgrade stories - Material: My building blocks had a spatial material (simple color) saved it to .material file. Failed to load in 4.3. Godot 4.3's BoxMesh has it's own material while 3.5 stored it in MeshInstance and the converter did not moved it in the scene. #GodotEngine #indiedev #HomeSheepHome
December 1, 2024 at 1:52 PM
Upgrade stories - Animation: I imported the model with no animation. I saved the animations in separate .tres files and applied them on the model on-the-fly. This allowed me to change the model without repeating the animation data. Didn't work in 4.3. #GodotEngine #indiedev #HomeSheepHome
November 20, 2024 at 8:46 PM
Upgrade stories - File. I'm not sure why but the conversion does not touch file manipulating code. It leaves 3.5 File as is. It does not compile in 4.3 although it's fairly easy to fix. #GodotEngine #indiedev #HomeSheepHome
November 17, 2024 at 8:52 PM
Upgrade stories - JSON. When upgraded from Godot 3.5 to 4.3 I ran into couple of issues. Let's start with an easy one. If you use multiple JSON parsing in one function you can run into the variable duplication issue, see below. #GodotEngine #indiedev #HomeSheepHome
November 17, 2024 at 1:15 PM
Ok, it was not the AnimationPlayer. It was the old android addon that I forgot to replace with the new one for Godot 4.3 :) #HomeSheepHome #GodotEngine #indiedev
October 26, 2024 at 11:54 AM