Tyler
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lorenarc707.bsky.social
Tyler
@lorenarc707.bsky.social
20 y/o | Programmer | DMs: open | Founder of the True Human Tribulation series.
Official Discord Server: https://discord.gg/MB75uMs9De
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.

#raylib #gamedev #indiedev #devlog #indiegame
November 2, 2025 at 9:18 PM
This afternoon, I created a battle theme that actually sounds remotely decent.

#devlog #music #gamedev #lmms #indiedev #indiegame
October 23, 2025 at 10:15 PM
Implemented the Camp Menu along with the addition of Consumable Items.

#raylib #gamedev #indiedev #devlog #indiegame
October 13, 2025 at 4:55 PM
Began work on implementing companions into combat along with some other quality of life changes.

#raylib #gamedev #indiedev #devlog #indiegame
September 25, 2025 at 6:31 PM
Finally got around to implementing Sub-Weapons.

#devlog #gamedev #raylib #indie
September 5, 2025 at 8:18 PM
Just finished what would be the Overworld/Field theme for my game. Have a listen.
#devlog #music #gamedev #lmms
August 23, 2025 at 9:27 PM
Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.

#devlog #gamedev #raylib
July 21, 2025 at 3:37 PM
This afternoon, I made some music that will to be the main title theme for my game. Even through writing music is my weakest point, I think I have perfectly accomplished what I was trying to do, and I am satisfied with the result.

#devlog #music #gamedev #lmms
July 7, 2025 at 9:11 PM
Here's also a look at the current "Overworld" gameplay as of now. I know this doesn't seem much, but I'm currently focused on making sure the core fundamentals feel just right.

#raylib #gamedev #devlog
July 5, 2025 at 8:55 PM
I have just began work on the game's combat. I'm trying the best I could to make taking and inflicting damage feel as impactful as possible by implementing mechanics like hitstop or damage flash.

#raylib #gamedev #devlog
July 5, 2025 at 8:51 PM
It's been a while. I've just recently began work on my game's combat system, and I think a good job with how the camera functions. What do you think?

#raylib #gamedev #devlog
June 15, 2025 at 10:59 PM
Got around to implementing player spawn points, and map transitions.

#raylib #gamedev #devlog
May 16, 2025 at 3:18 PM
A neat prototype I've been working on.

#gamedev #raylib
May 11, 2025 at 3:03 AM