He/Him, Pan, 22
I make stuff and play CVR too much.
PFP Based off of Ama Ama's Foshunia Avi https://booth.pm/en/items/4580093
Dont expect too much of drawing content from me since I dont really do it all that much. I really like that avatar and kinda gave it my own twist a bit. It also took a uhh large amount of time ...
#furry #furryart
i have the ability to make as many clones of avatars/props i want and place them wherever i want
i made this so i can try exposing it to wasm for portals and other neat world gimmicks
i have the ability to make as many clones of avatars/props i want and place them wherever i want
i made this so i can try exposing it to wasm for portals and other neat world gimmicks
- local avatar mirror in wasm
- aiming held pickups while mouse unlocked (was mod)
- seeing held/attached props on local avatar mirror (was mod)
- eye tracking override while mouse unlocked (was mod)
- local avatar mirror in wasm
- aiming held pickups while mouse unlocked (was mod)
- seeing held/attached props on local avatar mirror (was mod)
- eye tracking override while mouse unlocked (was mod)
Sketches are a great way to release a burden off of you when learning to draw but eventually you're going to want to let go of them if you want to be more dynamic with your process and your lines (˶ᵔ ᵕ ᵔ˶)
Sketches are a great way to release a burden off of you when learning to draw but eventually you're going to want to let go of them if you want to be more dynamic with your process and your lines (˶ᵔ ᵕ ᵔ˶)
been thinking about how to extend Test Mode for AASEmulator to be able to hook too #chilloutvr
really wish i could just take a few weeks off work to get things done...
been thinking about how to extend Test Mode for AASEmulator to be able to hook too #chilloutvr
really wish i could just take a few weeks off work to get things done...
Dynamic Plates allows the server to set and change nameplate rank info and color instead of it being hardcoded in the client.
We immediately started seeing what it could do lol.
Dynamic Plates allows the server to set and change nameplate rank info and color instead of it being hardcoded in the client.
We immediately started seeing what it could do lol.
Also my first comic style with panels!
Also my first comic style with panels!
Sorry my bad. Anyways drawgon :3. Also have another thing or two I can post since its been that long :3.
Sorry my bad. Anyways drawgon :3. Also have another thing or two I can post since its been that long :3.
• UI / Keyboard Rework
• Groups!
• Portal Rework
• Native Face Tracking Rework
• OSC & OSC Query Support
• Relative Sync
• In-game Content Sharing
• User Notes
...and so much more!
Full changelog: chilloutvr.net/blog/chillou...
• UI / Keyboard Rework
• Groups!
• Portal Rework
• Native Face Tracking Rework
• OSC & OSC Query Support
• Relative Sync
• In-game Content Sharing
• User Notes
...and so much more!
Full changelog: chilloutvr.net/blog/chillou...
Click + S = Shader Editor
Click + G = Geonodes
Click + C = Compositor
Click + A = Asset browser
Click + F = File browser
Click + 3 = UV editor
etc, look at underlined letters
Click + S = Shader Editor
Click + G = Geonodes
Click + C = Compositor
Click + A = Asset browser
Click + F = File browser
Click + 3 = UV editor
etc, look at underlined letters
Notice how the two ends recess while the central part bulges, this is key to creating believable movement that mimics real life.
Achieved with smart rigging using two helper bones, full overview with a tutorial coming soon!
Notice how the two ends recess while the central part bulges, this is key to creating believable movement that mimics real life.
Achieved with smart rigging using two helper bones, full overview with a tutorial coming soon!
Video includes extra back weightpaint you can add to your avatar, full guide in the quoted post below ⤵️
Video includes extra back weightpaint you can add to your avatar, full guide in the quoted post below ⤵️
Create two helper bones: bottom parented to Hips (copies Spine rotation), top parented to Spine (copies Chest rotation).
Add 2 vertex groups named after the helper bones before weight painting in pic 3-4
Then import into Unity and..⤵️
Create two helper bones: bottom parented to Hips (copies Spine rotation), top parented to Spine (copies Chest rotation).
Add 2 vertex groups named after the helper bones before weight painting in pic 3-4
Then import into Unity and..⤵️
Yeah :3
I uhh got horny while drawing test heads and uhh the sketch for this happened one the side. (I will remember to take a time lapse next time.)
Yeah :3
I uhh got horny while drawing test heads and uhh the sketch for this happened one the side. (I will remember to take a time lapse next time.)
Yeah me neither, here is part of "funny" image.
Might post the full version when its done.
Yeah me neither, here is part of "funny" image.
Might post the full version when its done.