Worked on Assassin's Creed Shadows and Immortals Fenyx Rising
Asked to address concerns of nepotism, Charlie Guillemot said: “What matters now isn’t my name, it’s the work ahead."
vgc.news/news/ubisoft...
hard-drive.net/hd/video-gam...
hard-drive.net/hd/video-gam...
I'm especially proud on my team that work really hard to make the stealth great again (Prône, grappling Hook, light and Shadow, grab).
I'm especially proud on my team that work really hard to make the stealth great again (Prône, grappling Hook, light and Shadow, grab).
www.youtube.com/watch?v=89bz...
www.youtube.com/watch?v=89bz...
youtu.be/G4zi3e9JNCw?...
youtu.be/G4zi3e9JNCw?...
www.arretsurimages.net/chroniques/c... par @wnstnsmith.bsky.social.
www.arretsurimages.net/chroniques/c... par @wnstnsmith.bsky.social.
"Getting the balance right between the potential of AI and the protection of copyright"
Free post-launch content designed in collaboration with Square Enix Creative Studio III.
youtu.be/VhMT5IWrTlk?...
For us devs, it was really a fun ride.
For us devs, it was really a fun ride.
Some pages from The Art of Immortals: Fenyx Rising below with art by Justine St-Laurent, Gabriel Blain & Jimmy Malachier!
#conceptart #artbook
youtu.be/zra3izX0xXQ?...
youtu.be/zra3izX0xXQ?...
🔴 Reduce visibility to enemy even further on every surface
🔴 Can use to crawl under openings
🔴 While prone, Naoe can roll to the side, front or back and assassinate
Damn fine speech.
www.eurogamer.net/assassins-cr...
Damn fine speech.
Guess who was right ?
Guess who was right ?