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lodomo.dev
@lodomo.dev
Dad. Game Dev. Pixel Artist.
🪨 Developing Boulder Mage #PlayDate 🟨
Devlog: https://blog.lodomo.dev
Portfolio: https://lodomo.dev
Portland, OR. He/Him
Character Controller is starting to FEEL good.

#gamedev #pixelart #playdate
July 23, 2025 at 9:59 PM
TILEMAP COLLISIONS ARE A SUCCESS.

What you're seeing:
Tiles are made solid at random for testing.
Big Square is being controlled by the DPAD
Tiny dots are polling positions (think raycasts)
Squares are the tiles being polled for collisions.

#gamedev #playdate
July 17, 2025 at 7:40 AM
I'm back at it, folks! This time I'm working on creating a tile collision system. This is more of a consciousness dump for what I'm setting up to work on.

Spoilers: There's no actual collisions, yet.

hop.lodomo.dev/dl3

#gamdev #pixelart
July 7, 2025 at 5:20 PM
I think a "part 1" of my DevLog on collisions will be up by Sunday. It was originally going to be just a single post, but it's getting out of hand.

oooof.

#gamedev #playdate #pixelart
July 2, 2025 at 6:00 AM
Practicing my 1-bit art by drawing scenes from @thirdrulegames.bsky.social's TTRPG Arcade Crawl.

"I'm here to kick ass and read books, and I'm all out of asses to kick"

#gamedev #pixelart #playdate #1bit #ドット絵
June 28, 2025 at 7:17 PM
Devlog 0: Boulder Mage and the Parasol of Destiny is officially live on Patreon!

Read it: patreon.lodomo.dev

Come join me on my journey in #playdate, #gamedev, #pixelart, and much more!
June 18, 2025 at 6:02 PM