CELL DEFENSE is my entry into the GameDevTV Game Jam 2025. My design idea was “Cookie Clicker meets tower defense”. It’s free on my itch page if you wanna play 🕹️
CELL DEFENSE is my entry into the GameDevTV Game Jam 2025. My design idea was “Cookie Clicker meets tower defense”. It’s free on my itch page if you wanna play 🕹️
My daughter loves to play memory so I made this for her in Unity. Was a fun little exercise. I finally learned how to use UI toolkit. If you’d like to play its on my itch page lodesagames.itch.io #gamedev
April 30, 2025 at 3:54 PM
My daughter loves to play memory so I made this for her in Unity. Was a fun little exercise. I finally learned how to use UI toolkit. If you’d like to play its on my itch page lodesagames.itch.io #gamedev
I finished the last lesson of #gamedevtv low poly character course. We modelled this character and then added an animation from mixamo! Can’t wait to start adding 3D characters to my game prototypes! #blender#gamedev
April 23, 2025 at 6:58 AM
I finished the last lesson of #gamedevtv low poly character course. We modelled this character and then added an animation from mixamo! Can’t wait to start adding 3D characters to my game prototypes! #blender#gamedev
I challenged myself to recreate the ship controls and screen wrapping mechanics from Asteroids. Then I designed a simple ship and modelled it in blender. Making games feels like magic 🚀 #gamedev#unity#blender
April 15, 2025 at 1:35 PM
I challenged myself to recreate the ship controls and screen wrapping mechanics from Asteroids. Then I designed a simple ship and modelled it in blender. Making games feels like magic 🚀 #gamedev#unity#blender
I wrote a character controller with double jumps, wall grabs, air dashing and walking on ground that is not flat. I also set up health for player and enemies as well as transitions between scenes.
Not sure if I’ll make a game with this but it was a good exercise. I started learning pixel art too.
April 12, 2025 at 4:55 AM
I wrote a character controller with double jumps, wall grabs, air dashing and walking on ground that is not flat. I also set up health for player and enemies as well as transitions between scenes.
Not sure if I’ll make a game with this but it was a good exercise. I started learning pixel art too.