Llama Juice
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llamajuice.bsky.social
Llama Juice
@llamajuice.bsky.social
3D Environment artist. Worked on a bunch of platform fighters. Toying with UEFN development for now. https://www.artstation.com/anthonychester
Is it perfect? Nah. Is it neat? Absolutely. I always love these weird crazy tricks that game artists need to use to achieve their goals within strange limitations. I thought this was a brilliant workaround for the restrictions and I had a ton of fun playing with it.
February 10, 2025 at 6:52 PM
The game tells the reflection model to render behind the depth mask, but when modeling the asset the reflection model needs to be in front of the mirror. So when viewing the model in game, the glass pane of the mirror actually sees the outside "balloon" of the reflection volume.
February 10, 2025 at 6:52 PM
The teleporter was my last asset I did. This thing was a doozy. This one was a flipbook animation that also had different colors for the asset. I was able to get the entire model, all colors, and all of the animation data included in one 512x512 texture, and I was pretty proud of that.
February 10, 2025 at 6:52 PM
The interesting part of this to me was the tech art aspect to me. Being clever to work around the restrictions. The original game was all sprites, and any animations were sprite flipbooks. Here, we had to do model flipbooks to create animations, and with this fireplace, we couldn't do transparency.
February 10, 2025 at 6:52 PM