Llama Juice
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llamajuice.bsky.social
Llama Juice
@llamajuice.bsky.social
3D Environment artist. Worked on a bunch of platform fighters. Toying with UEFN development for now. https://www.artstation.com/anthonychester
Thanks for reading, I hope to build other fun things like this but who knows when I'll have time haha. YouTubers who can crank out projects like this are a different breed.
June 23, 2025 at 5:24 PM
Overall, this was my first "big" print. And I learned a ton in the finishing process for a 3d print. Usually I've made things with a specific job in mind, so having this be purely aesthetic was a challenge. I learned a lot about PPE for this stuff too. The cats hated this costume though.
June 23, 2025 at 5:24 PM
I live in Seattle, and trying to find days when it's not raining to paint this thing outside was impossible so I made this silly paint booth. Box fan pulling air through an air filter with a hole cut in the box. Simple and effective. I do wish I used a bigger box though.
June 23, 2025 at 5:24 PM
The USB cord for this is an old iPhone cable that the lightning tip broke on. When building this guy I designed a channel to route the cable through, and used that to hang the bits while they were drying.
June 23, 2025 at 5:24 PM
The lamp itself was 3d printed, painted, and mostly glued together. I used the front lens of one of these party lights that I had that broke. I copied how the lens attached to the original part and modeled that into my lightbulb design. Then stuffed it full of fairy lights.
June 23, 2025 at 5:24 PM
This was my first print where I had to split big pieces up and print them separately, and then join them to look good. It's not perfect, but I'm happy enough with it. Lots of sanding and filling and painting and sanding and filling and painting and..... It felt like forever.
June 23, 2025 at 5:24 PM
I modeled the lakitu based off of pixeljeff1995's rad Mario lofi scene. The kiddo and I had the Mario Lofi mix on during reading time and he said he thought the lamp was super cool, and so I tried to build it.
Lofi mentioned: www.youtube.com/watch?v=FDUk...
PixelJeff: www.behance.net/pixeljeff
June 23, 2025 at 5:24 PM
I made a hanging lakitu lamp for the kiddo. (Not pictured) #3dprinted #Mario
June 23, 2025 at 5:24 PM
Obviously, I didn't finish this project. When the teasers for 3+4 were coming out my motivation was being destroyed, and at this point it feels worthless to continue on it. But, I had a good time working on it and I learned a ton.
March 6, 2025 at 2:48 AM
It was super neat to look at the old art and re-imagine what it might be in a modern style. I spent a ton of time researching metal foundries and seeing how they work and what they look like and feel like.
March 6, 2025 at 2:48 AM
I was working on a remake of THPS 3's Foundry before the 3+4 news dropped. Turned my excitement for the new game into a weird bittersweet feeling. Obviously I'm stoked for the remake, but I was looking forward to finishing my project as well. The goal was to release it as a THPS1+2 mod.
March 6, 2025 at 2:48 AM
Kiddo asked for pancakes this morning.
February 17, 2025 at 6:05 PM
Is it perfect? Nah. Is it neat? Absolutely. I always love these weird crazy tricks that game artists need to use to achieve their goals within strange limitations. I thought this was a brilliant workaround for the restrictions and I had a ton of fun playing with it.
February 10, 2025 at 6:52 PM
The game tells the reflection model to render behind the depth mask, but when modeling the asset the reflection model needs to be in front of the mirror. So when viewing the model in game, the glass pane of the mirror actually sees the outside "balloon" of the reflection volume.
February 10, 2025 at 6:52 PM
I also loved how they solved "reflections" in this game. Mirrors look bad when the camera moves around and NOTHING changes, so they made a super clever solution that I got to use for this mirror asset.

The mirror has three models for it. The base model, the reflection model, and a depth mask.
February 10, 2025 at 6:52 PM
The small purple rectangles to the right of the circle bases was the texture paint target used for the floor pads. I then wrapped that texture for each frame of animation around the circle on the floor to make it look like the charge up is happening. the lights on the floating nuggets animate too.
February 10, 2025 at 6:52 PM
Again, no transparency is allowed, so that lightning effect is lightning planes that I modeled and cut out to surround the character and animate around between the frames. Learned a lot about some clever ways to abuse Substance Painter for this.
February 10, 2025 at 6:52 PM
The teleporter was my last asset I did. This thing was a doozy. This one was a flipbook animation that also had different colors for the asset. I was able to get the entire model, all colors, and all of the animation data included in one 512x512 texture, and I was pretty proud of that.
February 10, 2025 at 6:52 PM
Trying to match the shape/shading/of something where I don't get to control my normals as easily, and everything is baked textures, and the original art is with an orthographic camera made things wild to try to do well. Here is the ingame sprite vs my 3D couch. It's far from perfect, but it works.
February 10, 2025 at 6:52 PM
The original art had specific view points that it could be viewed from, and the wizards making the tools for this mod community used those sprites to make photogrammetry placeholder models that we could replace. Here was my first asset for this project next to the photogrammetry placeholder model.
February 10, 2025 at 6:52 PM
The interesting part of this to me was the tech art aspect to me. Being clever to work around the restrictions. The original game was all sprites, and any animations were sprite flipbooks. Here, we had to do model flipbooks to create animations, and with this fireplace, we couldn't do transparency.
February 10, 2025 at 6:52 PM
Seeing all this stuff for #TheSims re release has me wanting to share some art I did for The Sims Online's mod community.

TSO was built off of The Sims 1, and uses 2D sprites for everything, but some wizards added a 3D camera to it, and the community started remaking the 2D sprites into 3D models.
February 10, 2025 at 6:52 PM
I have an older Ender 3 V2, and while it wasn't loud to begin with, putting it inside an enclosure helped immensely with the noise (and keeping my office from getting hot) I don't know what printer you have, but I'd consider getting an enclosure for it. This is what I have, and it helps a ton for me
December 16, 2024 at 7:16 AM
The one use case I ever had for this was for my OG GPD Win. The original one was so low powered that removing every possible avenue of bloat genuinely gave a noticeable improvement... and this device was offline 95% of the time anyway.
November 7, 2024 at 6:22 AM
Finally made the move here, I'm a 3D environment artist / tech artist. Worked on a bunch of platform fighters and some other stuff. Currently working in UEFN on some fortnite stuff, but looking for work as a 3D artist.
November 7, 2024 at 2:48 AM