Chris 💞
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literallychris.bsky.social
Chris 💞
@literallychris.bsky.social
He/Him | 2D, 3D, and Environment artist.
10 handy quality of life tips for working in Unreal Engine. No weird, edge case stuff here, I use this stuff almost every time I open the editor.
July 10, 2025 at 9:49 AM
First human character model is going pretty well, I'd say! Spending some time goofing around with it.
June 27, 2025 at 10:22 PM
Needs some last minute tweaks but almost done w high poly
June 22, 2025 at 8:53 PM
I will learn character art if it kills me
June 18, 2025 at 10:29 PM
The foray into organic art continues
June 16, 2025 at 12:54 PM
Trying to expand away from hard-surface
June 15, 2025 at 7:30 PM
@kronok.bsky.social's Scythe level tools and @joewintergreen.com's Texture Browser are pretty baller! Whipped this up in a couple hours entirely in Unreal
February 11, 2025 at 11:09 PM
Dipping my toes into organic art. Will be starting on proper materials soon (these are just the bakes)
January 27, 2025 at 9:26 PM
Me: Okay, today I should implement the important stuff instead of the fun 5 minute stuff.
Me 5 Minutes later: HUP. HUP. HUP. HUP. HUP.
January 25, 2025 at 11:57 PM
pimk gun pimk gun

This model was for a Half-Life 2 mod, I just flipped the receiver mat to 4k
December 26, 2024 at 7:37 PM
I'm still having a fun time doing close up renders and I'm kind of shocked I haven't done many in the past.
December 26, 2024 at 5:20 AM
Got this banger the other day and just immediately closed the page
December 19, 2024 at 4:40 PM
Coworker wants me fuckign dead
December 16, 2024 at 11:19 AM
December 16, 2024 at 11:16 AM
You could open so many boxes with this thing
December 12, 2024 at 3:03 AM
New render of some older assets
December 10, 2024 at 1:18 AM
Testing out my trimsheet
November 30, 2024 at 5:30 PM
Half-Life WAD doodle
November 17, 2024 at 2:59 AM
Few years ago I took a crack at reimagining Half-Life's Crossfire map. I love Crossfire, it's only a matter of time before I do yet another reimagining of it.
November 17, 2024 at 2:39 AM
OH NOES
November 14, 2024 at 1:05 AM
Teeny lil low poly Glock model at 256px
October 24, 2024 at 5:04 AM
Here's a quick texturing tip: If you Multiply a gradient, you get the smooth result you'd expect.

But if you're looking for something noisy or generally more interesting, instead SUBTRACT the inverse of that gradient. Super nice for brushes, leaky walls, lots of stuff.
October 18, 2024 at 11:59 AM
*pokes you*
October 6, 2024 at 9:22 PM
24 tri VCR because nobody was around to stop me
October 6, 2024 at 9:20 PM
Mid-poly walkie, intended for brief but close up viewings, a la Resident Evil item pickups
October 6, 2024 at 9:16 PM