Focused on computer graphics, machine learning & political-economy.
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Ray traces dynamic SDFs with physically-based materials (Lambertian, dielectric, metals), using ray marching and the probabilistic Monte Carlo integration of the rendering equation, all in one shader.
This is an old project + clean up/bug fixes
Ray traces dynamic SDFs with physically-based materials (Lambertian, dielectric, metals), using ray marching and the probabilistic Monte Carlo integration of the rendering equation, all in one shader.
This is an old project + clean up/bug fixes