Lion
liondev.bsky.social
Lion
@liondev.bsky.social
Unity dev by day, Haxe tinkerer by night. Current pet project: unannounced game about connections (Haxe/Heaps)
But it removes Copilot!
March 18, 2025 at 7:00 AM
4. If you see VERY* crappy code, then fix it. Rename, refactor and feel good about it.
* VERY crappy code is defined as: "I would rather abandon this project altogether than work with this code"
December 3, 2024 at 5:46 PM
3. If you see crappy code in your old project, leave it. It's not worth it, just add whatever you want on top of it and look away!
December 3, 2024 at 5:43 PM
2. Static typing helps a lot with upgrading the project quickly. Fix compile-time errors and you're good to go! If your old project uses a language that can't do that, freezing the dependencies to the old state is an option.
December 2, 2024 at 7:21 PM
1. Look at the current state of tools the game was originally made with. I used a rather futureproof engine Haxeflixel, which allowed me to do the port rather painlessly. Still, applying 10 years worth of library updates was fun and took a couple of hours to fix breaking changes!
December 2, 2024 at 7:16 PM
"Shortest person goes first" is wild!
November 19, 2024 at 3:53 AM
I typed the names of every account I follow on Twitter and got a ~50% success rate
October 19, 2024 at 6:05 AM
That makes discovering the hidden elevator early very unlikely, since you won't be looking around the identical area for the second time, discouraged by finding nothing in your first trip.
October 18, 2024 at 10:48 PM
True, never thought of it that way!
October 18, 2024 at 10:06 PM
The Game Director one is the realest of them all 🥲
October 18, 2024 at 8:57 PM