Lion
liondev.bsky.social
Lion
@liondev.bsky.social
Unity dev by day, Haxe tinkerer by night. Current pet project: unannounced game about connections (Haxe/Heaps)
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Hello, I'm a game dev with a dream to become indie one day!
Programming
Engines
Tech Art
Game Design
Music and SFX
Community Management
This might be the weirdest changelog to a game you've ever seen: lion123.itch.io/slimes-turn/...
1 like = 1 advice for updating old games!
#gamedev
Version 2.0 Released!
The game has been abandoned for more than 10 years now, and I think version 2.0 is more than fitting for such a huge update. So, here's what's new: New Features: The game has been ported from Flash to...
lion123.itch.io
December 2, 2024 at 6:27 PM
Ported my 10 year old game "Slime's Turn" from Flash to HTML5. Added a lot of QoL and new content too. Play it in the browser (no mobile support, sorry): lion123.itch.io/slimes-turn
I encourage everyone who has old Flash/Haxe projects to port theirs too!
#haxe #haxeflixel #gamedev
Slime's Turn by lion123
Help a slime enact revenge on players that were killing them for XP for far too long
lion123.itch.io
December 2, 2024 at 5:57 PM
Automate processes not because you want to save time, but because you want to save sanity too!
October 23, 2024 at 3:38 AM
@ozone.birb.house Game Dev
(Are these really manual? You must have a lot of work since the whole industry started moving here!)
October 23, 2024 at 3:33 AM
How to be a programmer's friend in game dev: design fair and logical systems!
We love logic and will literally translate your systems one to one into code, leading to (almost) zero bugs. The less exceptions to your rules - the better.
October 19, 2024 at 10:00 AM
Animal Well is the perfect example of how much a game can weigh without any bloat. Here are some unhinged metrics:
- 1.33MB per $
- 1.94MB per hour of gameplay*
- 31 minutes of gameplay per MB of game*

*According to HLTB - completionist
October 18, 2024 at 11:02 PM
A random game design observation [minor spoilers for Outer Wilds DLC]:
When you first discover the Stranger, you naturally approach it from the side which has a "tutorial" for rafts and a wow effect moment. On your consecutive trips, you approach it from the other side without even realizing it.
October 18, 2024 at 10:45 PM
Hello, I'm a game dev with a dream to become indie one day!
Programming
Engines
Tech Art
Game Design
Music and SFX
Community Management
October 18, 2024 at 9:48 PM